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Showing results for tags 'game art'.
I just wanted to share this interesting article I stumbled across where someone built an entire environment in Unreal with the goal of only using one single texture. One-Texture Environment And here's a thread on Polycount where the artist posted WIP shots over the course of creating the environment. Granted, the artist here uses a lot of technical tricks that aren't available to SL users but it's still fascinating. And while this is on the extreme end it does highlight how much emphasis is placed on optimization for realtime 3D art outside of SL, something I wish we'd see more