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Showing results for tags 'fridge'.
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Almost every fridge in Second Life is hinged on the right side. In RL, most fridges can change the door hinges to the left side. How about offering a fridge with both options? I can not be the only one who want this? I could even buy a full kitchen set only to get a fridge that open both ways. I often mix kitchen parts. PS, I am not looking for a custom made fridge. But it could be a possibility for you to sell more fridges.
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Hello! I want to embed the brightness and glowing of certain surfaces in this door script to simulate the inclusion of light in the refrigerator. It will be two prims - the refrigerator itself and the door. only two faces will be lit accordingly. Advise how to do this? and another question. Will it work if the fridge itself is part of the linket? The script is written by the forum participant string door_sound = "743e6ba4-65a8-d641-da12-6dc20e37eceb"; integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Rot(<0.0,0.0,(float)intSwing>*DEG_TO_RAD); //90 degrees on the z axis vector size = llGetScale(); vOffset = <(size.x*//0.5 .45),(size.y*.5),1>;//open away from someone standing in front of face 2 -- that is, in front of the prim -- hinged on the left. } touch_start(integer total_number){ llPlaySound (door_sound, 1.0); list l = llGetPrimitiveParams([PRIM_POS_LOCAL,PRIM_ROT_LOCAL]); vector v = llList2Vector(l,0); rotation r = llList2Rot(l,1); llSetPrimitiveParams([PRIM_POS_LOCAL,v+(vOffset-vOffset * rotSwing)*r,PRIM_ROT_LOCAL,rotSwing*r]); rotSwing.s*=-1; } }