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  1. I have a background in programming, but not in LSL so much. I've been looking around and trying to find example LSL scripts for this, but not having much luck. In fact, so far, I'm getting the impressions it can't be done. What I would like to do (and I have several different goals in mind) is having a way to start from a given folder and do a tree search. Maybe just traverse the tree and return a list of objects in the tree. One project is to have a script that traverses a tree, making note of the folders, then be able to create the same tree (even if for another avatar) in another target folder. Another project is to search for some condition through a tree of folders, for instance, return a list of empty folders. I'm not asking for somebody to write these for me, that is most of the fun. What I'd like is suggestions on the functions I should be looking at and, just maybe, some sample scripts that do something similar. I appreciate any help / guidance! Thanks in advance.
  2. It is some long threads about folder size, but I really do not want to read all, so: Do we know how many items a folder can have? If we don't know the limit, what do you recommend? A: Can folders have larger numbers if we create many underfolders, and the underfolders have underfolders? I make a Furniture folder - can it have 3000 items, where it is organized in underfolders like Kraftwork, Fancy Decor, Apple Fall? And also smaller folders? Let us say I have Apple Fall -> No Copy, Apple Fall boxed, Apple Fall, West Village boxed, West Village? B: If yes, what is the limit? Can System Folders hold larger numbers than folders we create? Body Parts System Folder 5000 items - hair 1200 items - Doux 100 items, Magica 75 items, Stealthic 50 items, and a lot of smaller folders like Monso, Exile, Faga? Same for makeup, nails, eyes, skins?
  3. I am trying to solve my slow loading inventory, that's a crawl now. Does this help on slow inventory too: https://wiki.firestormviewer.org/login_fail_without_cache_clear Several times a year, I make an effort to remove demos, unpacker scripts, notecards and landmarks. It can be a few hundred to a couple thousand items every time. But my inventory keep building up, and is over 100 000 now. One of my largest folders is my Received Items, it shows I have 9400 in there. But it is in small single folders, subfolders. My Object folder is 11 000. It is some subfolders in there, but not so many. One folder is 1400, the others small. Every time I buy something that is delivered in the Object folder, I leave the original in Objects in case I need to unpack again. I removed several thousand objects from 2007-2010. But I am afraid to remove a "heirloom" object. The Objects folder is such a large challenge. How can I get fix it? Is it enough to make subfolders for 2020, 2019, 2018 et cetera, and put the objects I received in the years there? Will this change help my inventory to load faster?
  4. I have a really odd one here..... If someone sends me something in a folder - notecards, LM''s, poses, animations, gestures etc... I do not receive the folder....It shows in local that I have received it, and it shows on my transactions that I have been sent an item, yet nothing shows in my inv. I have to ask the sender to put the item inside a prim and send me the prim. This is becoming increasingly annoying as I have to pass and receive a lot of items. Has anyone heard of this happening before or experienced it themselves? I have tried clearing my cache, logging in to a quiet sandbox, checking no filters are on and even doing a clean install. I have also tried it on multiple viewers. I am at a loss. Any help and advice would be greatly appreciated Thanks in advance Belle x
  5. Looking through the knowledge base I found no info. The LIMITS wiki (most info VERY old) gives the info below. I know that in Opensim (yes, not the same platform) there IS a limit (I believe it is 1000 but was never an issue). My question is -- CURRENTLY is there any info on the number of items that can be in a folder without dreaded inventory "disappearances" (either real or temporary). Thanks. Maximum number of inventory items displayed in a single inventory folder: Several thousand. This was discussed during [1] "the folder will load up to the limit number of items, and remaining ones won't show up in the viewer. you still own them, they aren't lost, but they will be hidden until the folder size is reduced." There is no specified limit for total avatar inventory, very large folders can be split. There was discussion in the Third Party Developers' UG (4/10/2015) meeting about new inventory and login problems from having large numbers of items in a single folder. AISv3 removed server side limits on the number of items in a folder. Flat inventories are bad. No one is certain at what number of items in a folder cause a login problem. The fix is to clear the inventory cache (not the viewer cache) and log into a deserted, empty region then move inventory items into folders and sub-folders. - The problem appears at different a number of items depending on your computer and connection speed. Hopefully being on an empty region will give one enough edge to get logged in and do some corrective work before being dropped.
  6. Hello friends. I'm fairly new to LSL, after reading around I put together a script that will give out all copy items in a folder. Now I'm wondering if it's possible to make a script that gives out 2 folders, one with a list of specific landmarks and another folder with another specific list of landmarks. Of course with each folder having their own name. Thanks in advance if anyone can point me in the right direction.
  7. I have received update for Maitreya Lara Body with Bento hands. Im replacing links in my APPEARANCE folders. I did the adjustments to height and body fat (boob & butt too) first and going through and replacing the links for the updated ML avi now. I have x7 main ones to replace and each item to 2 thousand odd places (OMG yes) in the appearance folder. Each set takes my computer about an hour and a half. Really it sounds a lot but once its set up, it runs itself. I open 2 Inventory screens and then the command to Replace Links, find the old link in one (Source) and the new link to the other (Target)....seven times over. Some time later, maybe when I wear the outfit I can delete the old links which still show up but are not active. They just take up space. Lots of space because Ive done this before, a few times, with other changes. My question..... Is there a way to delete the old links, without wearing each outfit? .
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