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Showing results for tags 'fix'.
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Hello guys, so... I'm having problems with parts of faces that are telling me they are "ALL SIDES" instead of having a number indicating which face is specific, I really wanted some solution. I've tried to upload the mesh all together and also all separately, I've tried to delete doubles and I've also tried to invert normals but still has "ALL SIDES". If you can help me I will be more than grateful!
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Hi everyone ^^ - I'm not entirely sure if this is the right forum for this post, since it's about the Firestorm Viewer, but I hope it's okay. My Firestorm Viewer has had multiple hard crashes (the OS dies as well) every day for a very long time now and across multiple versions of FS. And I haven't been able to find a solution online so I thought I'd make a post about this possible fix. I tried different settings, drivers, computers etc. and that didn't make any difference, except that surprisingly the crashes only happen when FS is running in windowed mode. When switching to ful
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I have attached a photo of a random resident, some people (Not all) started looking like this about a week or two ago and i don't know why. I've been one SL for about a year and never seen this (I am using Firestorm Viewer) I asked a friend and he said he sees it too, advised me to turn up all the sliders in my graphics setting but it didn't fix anything and made SL laggy so i changed it back. Please let me know if there's anything else i can do, thanks
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Am not sure if am posting at the right place! (excuse my english! ) Am having a bit of a problem, the other day I bought what it seems.. a faulty AO, after turning it off, my default walk animation seems choppy and lags everytime, I have a beasty computer and a nice internet conection, so thats not a problem, all the other animations work smoothly, turning,jump,fly, those seem fine, except for my walk animation, I also tried to using other walk animations!... but seems to me that it still playing the default choppy walk animation.. I tried restarting, uninstalling, clearing cache and all
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I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
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Hello, happy day to everyone. I have a few months creating mesh, for bodies but I have had problems adapting to all bodies, since many shops adapt to almost all the bodies that exist and I would like to know if they have any tip or tutorial that can help me! thank you very much