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Showing results for tags 'fashion sl'.
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I am entirely confused on where to start on SL to begin making a boutique. I created a marketplace store. I searched and searched YouTube for tutorial and All the information I received is that blender, marvelous designer, photoshop, avastar, and other programming tools are needed. I just want to know which one is the best. I want to understand the difference between, rigging, textures, BOM and all the different SL verbiage. And how do i get approved for kupra, legacy, maitreya body dev kits so I can become a fashion brand?
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FLARE Magazine in SL is looking to hire a driven and talented Fashion Editor for our up and coming magazine. Editors will be in charge of finding new stores and latest trends in SL fashion, coordinating with Magazine Chief Editor for stories, and finding talented writers and bloggers for the fashion segments of the magazine. If interested contact mystermitch inworld. Look forward to hearing from you soon. http://maps.secondlife.com/secondlife/Cobra Cove/228/42/23
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Independently owned Second Life fashion agency seeks a Show Coordinator to manage the agency models and oversee runway shows. The duties include, but are not limited to : Assisting with the casting of models for shows Scheduling and running rehearsals Performing styling checks prior to each show Ensuring shows run smoothly by cueing models and providing support and encouragement via private communication We currently host, at minimum, six fashion shows per year. This position will require 4-6 hours total over the course of two weeks for each show. The candidate must use SL voice. Candidate must possess: A minimum of two-years experience as an SL model Team building and management skills Excellent Communication Skills Positive Attitude Excellent Organizational Skills Ability to deliver constructive criticism tactfully The salary is $1000L per show. If you are interested, please email Nisa Constantine at nisac.style@gmail.com or inworld via notecard with your: Resume and/or; Letter of interest, detailing your strengths and reasons why you should be selected.
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Black Friday Sale 50% discount on items in store Bon Amour Store, Hairs and clothing 27nov-30nov,2020 http://maps.secondlife.com/secondlife/Bermuda/215/41/1202
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Hey| I'm Bella ❤️ 20 years old RL I am looking for a MODELING JOB - Small or Big brand ? It doesn't matter - I just want to have fun and make some money too ^.^ I have a Belleza bento Body & Genus strong face I do NOT have an experience in MODELING - It will be my FIRST time - although I learn pretty fast ☺️ CONTACT ME INWORLD: BellaRenner Resident FACEBOOK: Unoon Lnlee
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Hi all, So I'm starting my first fashion label in Secondlife and I was wondering what do you need to do to make your business a success. This includes events I should look at for showing off my products, bloggers, youtubers and networking events. Also - Are there ways of making some revenue from my sim? Like ad boards? And I was thinking of creating a customer loyalty program where you get a discount every time you spend a certain amount. Thanks
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ARE YOU AWARE, ARE YOU PREPARED? MISS VIRTUAL WORLD 2020 MEETS METALS AND LACE WATCH MISS VIRTUAL WORLD CANDIDATE GIVE US A LITTLE BIG METAL AND A LITTLE BIT LACE. DOES THAT MEAN MASCULINE AND FEMININE? WELL YOU WILL HAVE TO COME AND SEE. ==================================================================== DATE: SUNDAY, NOVEMBER 17,2019 TIME: 12PM NOON SLT WHERE: http://maps.secondlife.com/secondlife/BOSL INNOVATION PAVILLION/189/164/2484
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Hello there! So I was wondering if anyone is into Lolita,pastel goth,kawaii,or any other alternative fashions out there,as I don’t really know a lot of people on here that are into things as such.Alternative fashion has been a little hobby of mine here on second life so if anyone have any interests in any kind of fashion subculture or anything out of the norm fashion related,which kind do you prefer?I for one am pretty versatile when it comes to Alternative fashion and it’s subcultures and like pretty much of everything!Well except for a few...😅
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any free app creator like blender or photoshop i see designer marvouls is with payement
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So I have been dabbling in clothing for a change of scenery and am working on a floor length gown with a level of detail that works for Second Life. I don't want to start on the wrong foot by making a 500,000 K poly gown that crashes the grid, so as part of my learning experience I have been asking a lot of questions to find the right balance. I won't be perfect but I do want to aim to be a good citizen with my designs. I have read a lot of threads here, plus google searches and the wiki and Jelly Babies information etc. What I found interesting and compounded by a question I asked to designers on Facebook was I couldn't find a general guideline for "what is being a good citizen in SL versus not", in terms of polygon usage on clothing. I read the Mesh/Technical Overview on the SL wiki for example, and unless I missed the information, I couldn't see anything about what to aim for like other platforms/devs provide. I could be just looking in the wrong place, but it had me even as somebody experienced in SL scratching my head. Drongle wrote some interesting posts here that helped me on the way but I have more questions haha I know a few of you that post here are fantastic in this area of optimisation so what would you guide new clothing makers to aim for. I am talking quad polygons here before uploading. Floor length gown - some comments noted 40,000, 50,000, 75,000 polys. When I compared this to game dev assets it's shockingly high. I rezzed a few designer's gowns also in SL to look and suspect those numbers I quotes may have been LOW for those - the mesh was so dense I have no idea how it even renders without blowing up my laptop. However, we deal with the fact that SL doesn't support PBR materials at all, and the implemented normal map well I have had mixed results so will be interested to see how that operates on clothing... So what is a GOOD quad polygon count that (a) is efficient and (b) still allows the item to look decent enough to sell??? (c) any other optimisation practices we can apply (LODS obviously but can we take this even further?) using the example of this gown. Let's assume the gown as a few lovely folds in the skirt, some scalloped edge detail with pleats on the top and a belt. What range would you set as a guideline? Now textures. This gown as a corset underlying piece, a lace overlay, a belt then a long gown so 4 materials. so is 3 x 512 for the gown and 1 x 256 for the belt? Or if 1 x 1024 for the 3 materials combined (that's where my brain is going) and 1 x 512 for the belt (256 it starts to look a bit rough as the belt combines metals, silks and has a normal map for the detailing on the buckle so I may need to push it up a little). I am baking at 4096 x 4096 but then optimise down the final texture in photoshop using the sizes above. I used the above as an example as (a) that is my first piece of clothing so frankly I could make this thing 200,000 polys haha but luckily my experience in houses has taught me to optimise as much as possible, and (b) I can then use a % based on the body coverage from it. Really interested to get opinions and input on this as I learn my new craft! It may also then help other "new" clothing designers who find this post too. Thanks Charlotte
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