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Showing results for tags 'drop'.
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I build tracks and other buildings, make mesh and dabble in scripting. One of the shortcuts i wondered about was to replace the tedious task of dropping scripts individually in 100 - 200 pieces of track (easily possible via drag and drop inworld). I tried selecting multiple pieces but then they will not allow one script to go into to all the pieces. I had hoped to do it via scripts but so far I have not found a method which works. In all cases I have to have a script in the prim I'm trying to drop the script in for it to work - which kind of defeats the point. Does anyone know of a way (function) to use a script/hud etc to drop a script into an empty prim, via for example - touch, collision etc. I dont need a full script, just a pointer to how it may be done (although I think it might not be possible). Thanks
Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?