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  1. If you love racing and have wondered about racing in SecondLife let me inform you. There are as many forms of racing in SL as in RL. I have been drag racing for about ten years in SL. It's come a long way over the years and the cars are extremely detailed with smoke from the tires during burnouts, belts and pulleys running and even wheel stands on some classes. There are several drag tracks at this point but I can only speak about the track where I'm race director. Phoenix International Speedway was created a couple of years ago by a couple of dedicated racers. I won't go into details about why but suffice it to say we saw a need for a drag track that was inclusive of anyone and drama free. Phoenix sits on a full sim with now stores or clubs to interfere with the racing experience. We only ask our racers or visitors to limit avatar scripts to 50 or less. Over the years we've leaned of ways to limit lag as the cars race down the track. It's amazing how hard your graphics card has to work to redraw all the pixels of moving objects even though they are standing still but you are moving past them. The cars themselves are varied as well running several different racing scripts. We allow all types of racing scripts but some are more popular than others. In the end it is what script you become used to and are comfortable tuning. Yes, tuning. This is somewhat similar to real life tuning of cars. There are menus with the cars, some in a notecard and some from an onscreen menu. You control two main settings for Power and Acceleration. These two main settings are used to set up the car or Tune it for whatever class the track is running. By using power and acceleration you tune for the class ET or Elapsed Time. These settings allow very fine tuning of your car up to 1/1000th or three decimal places. I know this all sounds Greek to many of you but it's not really that hard once you work with it and there are many veteran racers that are more than willing to help you out if needed. I watched several races before I became brave enough to enter a race. Surprisingly I won that race and was hooked. Drag racing in SL is fun, fast and exciting. We've have many races decided by one one millionth of a second. And yes, just like real life you can red light at the line. At Phoenix we pride our track at keeping almost all races to two hours or less which includes qualifying rounds and the main race. We know everyone has other things to do in SL and keep things moving along and not keeping you waiting. If you'd like to experience drag racing in SL come over to Phoenix International Speedway and watch the fun with a great group of people from all over the world. We race three nights a week, Wed, Sat, and Sunday. Qualifications begin at 6:30 pm SLT when we lock the sim and start our fun. Or contact me inward for more information or a tour of our track. Jaq Seriman
  2. SMR Dragstrip, would like to announce the very first International Drag Racing day. The time has been set so no matter where you live in the world it should be reasonably convenient for you. There will be a 10K starting pot, 150 added for each additional qualifying entry. 1/22/2022 Sat. 8am practice 9am Qualify Long Track Pro Stock ET 4.76 MPH 144 Sportman .4 This event will be held at are all new racing facility special thanks to Seddie Rayche SMR*Dragstrip*
  3. I would like to take this opportunity to invite everyone out to Syniss Motorsports raceway if you normally race here or not it doesn't matter we will be holding a very special ceremony for fallen and current veterans before our racing starts for the day so please join us and celebrate Veterans Day at with us. Ceremony begins promptly 3:51 Pm SLT Nostalgia: ET 3.68 MPH 122 Sportsman.4 Qaulify About 4 pm Syniss Motorsports Raceway
  4. ★ ═══════ Syniss Motorsports Raceway ═══════ ★ presents 7/3/21 ░░░░░ GasserSeries ! ░░░░ 1K starting pot!. 3pm Pratice *On The Short Track* .5 Lights with a Sportman Style System Index 7.0 ★150 Entry Fee ★ TQ 75 3PM Practice 4pm Qualifications Track Record Kristoff Biel:Reaction time:0.043168 ET:7.000108 http://maps.secondlife.com/secondlife/Winterfell%20Mountain/221/79/3901
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