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DtA is a newly opened sim featuring SL tutorials beginning in Central Park, NY (with 7 custom US States motorcycle levels above) and finishing by traveling to a new Galaxy in Stargate Atlantis City. Newly onboarded SL residents can learn, ride horses, fish, play cards, toss flaming shuffle balls, ride motorcycles, and much more. Our website: Door to America TP: http://maps.secondlife.com/secondlife/Door to America/146/147/24 DtA is a Moderate rated sim, "no payment on file" allowed. Our goal is to onboard as many new residents as possible with the sincere theme that "SL is the place for human connection!" Even current residents will find many things to do and enjoy. Bring friends, relax, enjoy a ride or just hang out. Yes, you can voice!
I have one of those looooong bakes happening and since I already got some tea I thought I would share this --- mostly for new folks that might get pretty confused. I don't know if this happens with ALL doorways, with just cube (analyzed) physics or what but it can be fairly disconcerting when you think your physics model isn't working. Here's the deal. After I uploaded a mesh entry wall (with doorway) I wen't into the build window and looked at the physics with the new "see the physics model" option in the Features menu (the little eye up by Physics Shape Type). Well I at least THOUGHT a word that you can NOW say on TV. Why wasn't my physics model working. Well the answer is, it WAS WORKING -- it just didn't look like it in the "see the physics" pane. Here are the screenshots. I also uploaded the same mesh with high physics (just choosing that option in the uploader). It showed the same solid door but a slightly different shape. The doorway WORKS just as it should. So don't panic if this happens to you. And my bake is done. Pasting in screenshots. EDIT: The 10 land impact doorway is the one with the HIGH physics from the uploader which shows you why you want to make your own physics models LOL.