Search the Community
Showing results for tags 'doors'.
I have a pretty standard mesh (convex hull 1LI) door with handle, viewing panel and frame and I have a script that can pivot the door which I can add to the door and manipulate swing direction and handing. So what's the problem? The problem is that both door AND frame moves. I only want the door to move and the frame to remain in place and the only way I seem to be able to do this is by unlinking the door and frame, which then turns my 1LI mesh into a 21LI. Clearly I am doing something wrong, but none of the solutions out there can give me the answer I need - I can therefore on
I've run into what I think is a unique problem with trying to add doors to my build. In my build, I have two doors along the same wall (but the door openings are in separate prims), facing in the same direction, and opening with the same rotation. I have tried a couple of different scripts for them, but settled on a hinged door script that works very well, ... Except! ... One door at the western end of the build performs smoothly, while the one located at the eastern end of the wall will not function at all. I have tried replacing the door, the door scripting, the type of door