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Showing results for tags 'direction'.
Hi! I am decent at scripting, but have a blind spot the size of Jupiter when it comes to rotations. I have a scenario where I have a flat prim on the ground (basically an invisible doormat), where a collision triggers a bit of chat to the agent. No biggie. However, I need it to respond differently depending on whether an avatar is moving in line with or contrary to the prim's local "forward" axis (x-axis in my test prim). After some testing, I figured I could theoretically do this with the rotation difference between the prim and the avatar. Depending on the global quadrant the prim is f
Hello! Help, please, with particles. I have a script, but it always emits particles in one direction, no matter how I rotate the object. How to make the emission change the direction when the object rotates (attached or rezzed)? Is this difficult? Thank you! ---------+--------- The problem solved. Just had to use 'cone' instead of 'angle'.