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Showing results for tags 'dialog menu'.
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Hi I've been trying to incorporate bits into a texture change script (from wiki) so that I can set the parameters of the texture application via a notecard, but after adding the notecard bits into the script, the texture doesn't apply at all. The lines in my notecard are: gFace: ALL_SIDES gRepeats:<1.0,1.0,1.0> gOffsets:<1.0,1.0,1.0> gRotationInDegrees: 0.0 Anyone able to point out which part I got wrong please? Thanks so much. string notecardName; integer notecardLine; key query; list MENU1 = []; list MENU2 = []; integer listener; integer MEN
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Hi I found a really great full perm freebie animation/pose HUD script on the mp by Vlad Blackburn. Since most pose names are longer than 12 characters, I'm trying to make it so that the buttons can be numbers and the name of the poses appear as a list above the buttons. I've been working off a script example provided in the below thread. https://community.secondlife.com/forums/topic/38305-dialog-choices-from-numbered-buttons/ https://community.secondlife.com/forums/topic/432512-recipe-dialog-menu/ I'm having a lot of trouble but I know my approach is way off - I've j
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Hi I've been trying to set up rezzers for decor purposes so I can change to different scenes via clicking, and I've been working with this script, most of which was from the sl forum archive. The problem I'm having is that when I have more than one rezzer, touching one seems to affect the others. For example, if I had two rezzers, and I click on rezzer 1, rezzer 2 will somehow recognise that it has been touched (when it has not), and it will run the dialog menu and try and rezz out the object as well. How can I make this script work independently regardless of how many other rezzers
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Hello, I am fairly new to lsl scripting, but have some programming experience. I am currently working on a project that includes some dialog menus, which are more complicated than any I have previously worked on. Functionally, the code is working (as far as I can tell), but I'm wondering if there is any way to streamline or simplify what I've written. The attached diagram is supposed to show how the menus are organized, sorry if it's confusing. Basically, the part that gets really really long is the control flows associated with levels B and C. For each choice in level B (B1 - B10) t
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