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Hello there, this is my first post here and i am already looking for help, maybe advice and ideas for my project. I recently brought a old avatar ( from 2013 if i am right ), its a old one made or prims, yes i know, today day we use mesh rigged bodies, but the ones we have on market dont fit my project, the body i brought was the one called Daenotaur from NIRAMYTH, the same creator of Aesthetic. Before i purchased it i knew there was no dev-kit for it, not even UVmaps, yet some people at the time it was released was able to make some mesh clothes and textures ( maybe the body had a dev-kit at the time? ), i spend 5 days looking the whole marketplace for bodies that would have the same proportions, size, height and would give the "strong" feeling the Daenotaur body already gives itself naturally, but i could not find even using deformers to deform the skeleton and the mesh after ( not to mention that its just too much work and money spend to get something similar to the body i want to use ). In the last days i managed to not "rip" the textures using illegal programs and ways, but to re-escale ( on a low quality ) the texture in a way for me to use as UVmap so i dont lose the "muscles" places in the texture, as long with the light placement it have ( so in the end i will be able to make 100% new textures for myself ), and right now i am looking to know if theres a technic, or idea, or a way you experienced creators have to create a mesh just by looking at pictures or directly inside SL, without having the 3d model a development kit gives you to work on.. I know theres might be something i am missing, maybe there is a dev-kit, but i cant find even, even a friend of mine asked the creators before i brought the body, and they said theres no dev-kit for it anymore. And sorry for my english, its not my first language..
Today we (at blender.org) have added a new feature to Blender’s Collada Module, that is a very limited support for bind poses. This feature has been added to support foreign developer kits which have been created using poses different from the SL T Pose. Of course our Avastar Blender Add-on does make use of this new feature. But also all Blender users who do not use Avastar for whichever reason can benefit from this feature. A more detailed information can be found here: http://blog.machinimatrix.org/2017/03/23/limited-bind-pose-support-for-blender-279/ The feature can be found in the daily blender builds starting from tomorrow (24-march-2017): https://builder.blender.org/download/ The feature is briefly documented in the blender documentation: https://wiki.blender.org/index.php?title=Doc:2.6/Manual/Data_System/Files/Import/COLLADA We are aware this feature will be important only for a few people, especially those who have created or actually do custom work with A posed human developer kits.If the term bindpose does not say much to you, you better ignore this topic until we have created better documentation for it Any feedback is welcome as always.