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Showing results for tags 'developer kits'.
Hello there, this is my first post here and i am already looking for help, maybe advice and ideas for my project. I recently brought a old avatar ( from 2013 if i am right ), its a old one made or prims, yes i know, today day we use mesh rigged bodies, but the ones we have on market dont fit my project, the body i brought was the one called Daenotaur from NIRAMYTH, the same creator of Aesthetic. Before i purchased it i knew there was no dev-kit for it, not even UVmaps, yet some people at the time it was released was able to make some mesh clothes and textures ( maybe the body had a dev-k
Today we (at blender.org) have added a new feature to Blender’s Collada Module, that is a very limited support for bind poses. This feature has been added to support foreign developer kits which have been created using poses different from the SL T Pose. Of course our Avastar Blender Add-on does make use of this new feature. But also all Blender users who do not use Avastar for whichever reason can benefit from this feature. A more detailed information can be found here: http://blog.machinimatrix.org/2017/03/23/limited-bind-pose-support-for-blender-279/ The feature can be f