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Showing results for tags 'detach'.
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Hi Friends! I'm having a bunch of trouble with putting makeup on my avi. I've tried a couple of different eyeliner options by different brands, and I've noticed the end of the eyeliner always points down instead of up. Does anyone know how I can fix this, or is my face causing the issue? https://imgur.com/7OcXlZo For further reference I use a genus head. Additionally, When I try on makeup demos (specifically eyeliner and eyeshadow demos) I can't detach them! I click detach and nothing happens. The makeup is still there. I tried deleting the demo from my inventory and I now have one e
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I detached the thing the guy sent me (I didn't realize this was going to happen when I attached it) and even turned RLA off, but my avatar is still pregnant. In yellow, it even still says "pregnant by (name)," no matter what I do. I've tried adding the hud again and disabling it, but all it gives me are options for what the baby will look like. And no, there are no other things he sent me. I've rechecked my outfit a thousand times to be sure. Please, help!
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Hi everyone, I'm a beginner scripter, looking for some advice. I've created a HUD that I am looking to attach to visiting Avatars to my sim, then to detach when they leave the sim. Im wondering how this could be made possible. Any advice welcome, I have experiences set up on my region already just need the attach and detach assist please.
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- lsl
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Suppose a HUD consists of several prims, I want to make another one above to close the entire HUD, the problem is how to implement it
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Hello, I made a HUD, and I found a script for detaching it: 1. This is the X prim script (and it works just fine) default { touch_start(integer num_detected) { llMessageLinked(LINK_ROOT, 0, "detatch", NULL_KEY); } } 2. This is the root prim script, but I encounter an error on it: (4, 29) : ERROR : Name not defined within scope default { on_rez(integer start_param) { llRequestPermissions(attached, PERMISSION_ATTACH); } link_message(integer sender_num, integer num, string str, key id) { if ("detatch" == str) { //if (PERMISSION_ATTACH & llGetPermissions()) { llDetachFromAvat