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Found 3 results

  1. Hi Try as I might I have to admit that I will never understand the maths or the geometry behind anything other than 'degrees' of rotation along three axis in SL. I say this upfront in case anyone tries to explain underlaying concepts to me! Keep it simple (because I'm) stupid (when it comes to this stuff). I have a script rezzing a flattened square prim with an image on it's front-most face that rez's against a wall I have provided. I have it working so it functions no matter which compass point the wall faces. However what I'd like to do is have it's orientation on one axis randomly oriented when it rezs. Imageine a poster that might be upside down, sideways, or any other of the 360 available angles. So the bones of what I'm working with is here: It's the object's own Z axis I need to spin. Everything I try seems to cause complex interactions and rotate the prim on more than one axis. Take the first line for example. If I change any of the 4 parameters, the object will rez skewed on at least two axis. I have spent hour (and hours...) on this and would be so grateful to know at what point I can inject values between 1 & 360 to have the object still flat against the wall but rotated some - like clock hands for example. Thank you!
  2. Recently, on Firestorm 6.0.1, I've noticed that when I use the Rotate tool on the Edit tab of an object, there are no degree marks on any of the three axis controls. Therefore I can't align objects as precisely as I'd like. I don't know what has changed, but I'm wondering if there is a setting associated with seeing the degree marks that somehow was turned off. Any ideas?
  3. MIVIMEX

    Rotate at an angle

    Hello! Help please who can! I need to make the object (of a supposedly cylindrical shape) to rotate at an angle of 45 degrees to the root about a constant fixed axis. As if it were a globe on a stand. Should I use this script or something like that? default { state_entry() { llTargetOmega(<1.0,0.0,0.0>*llGetRot(),0.1,0.01); } } Many many many many thanks! _________________________________________________________________ Ok i think i found an answer! This is what needed. Works well so far!
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