Search the Community
Showing results for tags 'deformed'.
Found 3 results
Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
Hello, From time to time I see that my avatar gets kind of deformed like on this pic: https://gyazo.com/b11880bcb58645b7e0b6b4233d156223 Relogging helps but after I teleport to another place it sometimes comes back (sometimes not - I know, it's weird). I use Maitreya Body and Catwa Head I wonder why it happens and if there is any solution to this.
I have tried to clear my cache, and lowered my graphics speed, but it seems like on some avatars, the arms are stretchy like rubber, and contorted out of shape..I have the Releasex64 220.127.116.11527 version. In other words, their hands don't detach from their hip section so the arms just stretch from the elbows down no matter what position the arms are in. This doesn't happen with all avatars, but some, and they don't have faces at all.