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Found 8 results

  1. I have a human av and a furry avatar, whenever Im switching between both my avatars body gets really deformed and It shows my furry skin being worn on top of my human skin almost like clothing, I can't figure out how to get it to look normal and how do I get it to stop doing this every time? EDIT:: I fixed it by re-applying the baked skin applier omega thingy... why do I have to do this every time I switch between avatars? is there a way to fix it?
  2. so i created a necklace and the necklace has 3 meshes i uploaded since i couldnt upload the whole mesh together because its too much vertics (sadly.) so i finished texturing and then linked them with edit link all worked fine then i added bosh script resize plus stretch to the object and i noticed it gets weird and moving out of the place each mesh to each direction (X, Y, Z) so my question is there a way how to fix it for example if i can make any of them merged without linked object that show the blue outline? or is there a way to merge 3+ linked objects properly ? please help me.
  3. please help, i rigged a ring on 3 bodies and i checked how they look in stand pose view and they looked fine but then when my avatar moves his hands it looks deformed and i dont understand why? i exported with avastar on blender 2.79 after rigging and im not sure whats the problem
  4. I've noticed that parts of my system avatar are appearing deformed. This image of the avatar wearing a skin that reflects the underlying system avatar mesh has the most obvious deformations highlighted: For comparison, this image shows the system avatar UV layout (on which the skin used in the image above is based): The problem appears to persist through viewer relogs, changes of the shape worn and changes of the physics worn. Does anyone have any suggestions as to what's causing this and how it might be fixed? ETA: bleh, well, a cache clear, relog on the SL viewer and relog back on Firestorm seems to have fixed this.
  5. Hello my name is Akira and I have a issue when I change into a animal avatar or something else that isn't human (like a deer or dragon) and I change back into a human, My face and body is deformed and I have to log off every time. Is there anything that can help so it won't deform my body or face(Maitreya or any other body). Any help will be appreciated. P.S. It also happens to my friends when they change outfits(or different avatars)
  6. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
  7. Hello, From time to time I see that my avatar gets kind of deformed like on this pic: https://gyazo.com/b11880bcb58645b7e0b6b4233d156223 Relogging helps but after I teleport to another place it sometimes comes back (sometimes not - I know, it's weird). I use Maitreya Body and Catwa Head I wonder why it happens and if there is any solution to this.
  8. I have tried to clear my cache, and lowered my graphics speed, but it seems like on some avatars, the arms are stretchy like rubber, and contorted out of shape..I have the Releasex64 4.7.9.50527 version. In other words, their hands don't detach from their hip section so the arms just stretch from the elbows down no matter what position the arms are in. This doesn't happen with all avatars, but some, and they don't have faces at all.
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