Search the Community
Showing results for tags 'default'.
Found 2 results
Issue is now resolved - Thank you Hello all, I've searched in a lot of places and can't seem to find an answer. I have an object that makes several HTTP Requests via llHttpRequest, the problem is that every time it does there seems to be some kind of default "particle" animation consisting of white dots (see image). They appear every single time a request gets made, and it occurs when attached to an avatar or rezzed. Only the owner of the object can see their own objects' particles, but I really need to disable them. I have tried: llParticleSystem(); Any information would be appreciated. Thanks
Hey all, I recently purchased a mesh head model from a website to work with as a base, for second life creations, & I was wondering what is the best way to go about converting the UV map it came with to match that of the default SL, so it can work with omega appliers and such, I have tried marking seams as closely as possible on the new mesh to correspond with where the seams are on the default head, which got a close result at one point, but I never saved that file & haven't had any luck ever since, i'm just wondering if there is a better way that I am unaware of?Here is a pic of both the head and the default SL head uv maps: