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Showing results for tags 'debug'.
I have a simple but complex jet helicopter showing error message after engine start, at my home parcel with helipad. the helicopter won't "lift off" at my home parcel, but will lift off at another airport. I can't figure why the home parcel is not functional with the jet helicopter. The physics of the plane won't "enable", to keep the plane sitting on the helipad. Is there a debug setting needed to adjust?
When you edit the object of an HUD and scroll to see everything out of the viewport (hud-area) there is a white rectangle, to make aware, what you can see and what not. I would like to remove it, because I would like to reduce the scale of my HUDs. Have now a 4k monitor but can't make use of the benefitis of it, when the HUDs just don't scale with resolution. In Firestorm I wasn't able to recduce the HUD size (1.00 is the minimum scale), but with a Debug-Setting called HUDScaleFactor it seems to work. But you see the white frame/rectangle then... is there a way to remove it?
One of my helicopters is now showing a script warning, error, debug message, at every sim crossing flying the plane. I have to click off each one of the message pop-up, at sim crossing flying. Is there a debug section to stop this from happening? To know something is "amiss", there's planes hanging in the "air" to be concerned about the stability of the viewer.
We've seen a number of questions already arising about a "debug setting that miraculously improves texture quality". I'd like to explain the background and the underlying facts. Firstly though, let's establish a couple of facts. There is no magic button or debug setting to improve the resolution or quality of all textures. There is no way to display textures of a resolution greater than 1024x1024 in Second Life So what is all this muttering about and is there any substance to it? The "muttering" stems from some investigation by @Frenchbloke Vanmoer that was published