float sun_height;vector sun_position;
default{
state_entry() {
llSetTimerEvent(150); }
timer()
{
sun_position = llGetSunDirection();
sun_height = sun_position.z;
if(sun_height < 0.0) {
llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750,
PRIM_GLOW, ALL_SIDES, 0.4]); }
else {
llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); } }}
float glow;float time;
//------