Search the Community
Showing results for tags 'custom mesh body'.
As the title states I'm looking for someone to create a custom mesh avatar. To provide some further details, I'm looking for a more toned/muscular female model that's around 1.3-1.5x the size of a normal avatar. I'm willing to provide 3d models I've made along with pictures to help further communicate and identify the aesthetic I'm looking for, while minimizing any possible miscommunications about what I'd like the avatar to look like I understand this may entail a lengthier time line and a heavier price tag, but I'm willing to accept those two stipulations given this isn't a simple request. If possible while reaching out to this ad could you include previous work that you've done and a rough estimate of timeline and price. Feel free to respond here, however messaging me in game will most likely yield a better response time. Thanks in advance and look forward to hearing from creators!
Ok, so I have split up the mesh, and TRYING to get the seams correct, not to mention mirrored, for my custom body. It uses SL/Linden Lab UVs, just like any Omega based body. Unfortunately, this process is very tedious, and I can't even get passable results, let alone good or perfect results. Trying to match up the middle of the back by splitting up the mesh. It's a lot of clumsy trial and error, and I was wondering if someone had any idea of an easier way.
Hi everyone! I'm posting today about my mesh body I am making. It's fitmesh, it's bento, and sadly the neck is giving me issues. When I look at the weights on the Avastar mesh and copy those weights to my custom body - even when I use the exact correct neck-piece of geometry from the Avastar - there is a gap between my custom body's neck and my CATWA Bento female head. Here's a picture of how the weights look for Avastar's neck: And, here's the weights for my custom body's neck: And here's the neck inworld when my avatar turns it's head to the side: Any help on this issue would be appreciated.