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Showing results for tags 'custom joints'.
Hello, I'm having a problem with bento custom joints avatar. I can't seem to upload a custom joint avatar that works anymore. If I move or rotate the bones even a little bit to adjust to an A Pose to fit my mesh avatar the rig breaks. Once I upload the arms are all jumbled towards the middle of the avatar. Only thing that works so far for me is if I upload a mesh rigged to the default bento skeleton without moving any of the joints. Anyone else having this problem? If not could you describe how you rigged and moved the bones on bento Skeleton? I'm using Maya 2016 to rig.
Hi, I'm trying to test out a mesh I made with bento rig. I created an A pose with the Bento rig by lowering the arms about 45 degrees. I also translated the joints a bit to fit my character. However when I go to upload it the arms are all torn apart. The translates I made on the legs are fine it's just the upper body keeps getting mangled/jumbled up. I've checked skin weights and custom joints but it's not working. This is where I got the bento file from. http://wiki.secondlife.com/wiki/Project_Bento_Testing#Models I also tried to freeze the rotations thinking that was the problem but no luck. I use to be able to do this no problem but that was back in 2011-2012 before bento was around. Is something broken with this or am I doing something wrong when rotating the joints and skinning? Any help would be appreciated.