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Showing results for tags 'custom avatar'.
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Hello everyone, I was wondering if I could do a avatar comission on an avatar I been wanting imported into Second Life for personal reasons, from a video game more or less! No one has done it yet and I know there's already Blender models made for it. Basically its from "Five Nights at Freddy's" of an animatronic / mascot called Glitchtrap / Malhare. Below is a ref.! Personally I never did this before, so I'm not sure how much it'd run me $L wise to get someone to do it. Please reply here or message me inworld!: BloodyKitty230 Resident
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THIS problem has been affecting me for years (literally) and I've never figured it out. Many hours of testing and seeking info online. It's about time I ask for help. Collision bones and the SL shape sliders. I want to use the shape sliders with my custom mesh body. It's a regular bipedal human. The rigging/weight painting part isnt the problem. I have a lot of experience, but I need to test the collision bones inside Maya after I'm done. However, SL shape sliders scale the mesh in a way that I cant seem to replicate, so it's been an absolute guessing game. Trial and error to get a
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I am looking to create my 1st custom avatar but even after several days of web searching and reading articles, I am finding the process intimidating. I haven't found a clear comparison of the different body forms or of brands/manufacturers, the same goes hands/feet/heads. And I am struggling with having a clear sense of the proper order to follow in the customization process. If I purchase a body, does this include breasts and ***** since they are definitely body parts? Sadly, my lack of understanding extends to the following as well: The avatar height aspect, The physics/animations, The abil
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