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Showing results for tags 'controls'.
Found 7 results
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Hi, I use mouselook 90% of the time I'm inworld, and normally I can just left click a door, a small hand comes up for a split second and the door opens, out of nowhere it just stopped working. Now when I left click a door in mouselook nothing at all happens. I couldn't figure out why so I did a clean install of Firestorm, and it worked again. but now today (a day later) it doesnt work again. I went and made a test avi to see if it would work, and it did. I walked thru my entire house in mouselook opening each door and closing them behind me. Thinking maybe it was one of my settings, i copied dwn my test avis settings, and applied them to mine, but still nothing. i logged back in as my test avi to see if i copied the setting correctly and guess what, left click in mouselook stopped working, which was working but 10 minutes before. has anyone ever had such n issue?
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I do. Gamer habit.
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some help please, i don't know how but my camera keeps zooming just in above my head..and i try to use my mouse wheel to zoom back a bit (i like to see from behind my avatar when i walk and not like 1st person view) .. and when i stop it zooms on the head again, like its struggling against my attempts to zoom back.. halp pleasee..??
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I'm trying to make a wheelchair. It will attach to the wearer, and contains a pose that seats the user correctly. What I would also like to do is have the wheels rotate correctly as it moves. I'm using an animated texture to mimic movement rather than rotating the actual prims. So far, I can get them to rotate forwards and backwards when the user presses his up and down arrow keys, and rotate in opposite directions to turn the chair when the left or right arrow keys are pressed. However, I would also like to programme slightly different behaviour when both the up arrow and one of the left or right arrows are pressed together, and it's this I am struggling with. Here's an extract from the script I've got so far: control(key id, integer level, integer edge) { if (level & CONTROL_FWD) { if (edge & CONTROL_FWD) { llSetLinkTextureAnim(2, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); llSetLinkTextureAnim(3, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(4, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(5, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); } else { llSetLinkTextureAnim(2, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); llSetLinkTextureAnim(3, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(4, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(5, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); } } else { if (edge & CONTROL_FWD) { llSetLinkTextureAnim(LINK_SET, FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0); } } This works correctly. The texture starts to rotate when the Up arrow is pressed, and stops when it's released. How would I modify it (to start with) to do exactly the same when (say) the Up and Left arrows were held down at the same time. Thanks in advance for any help you can offer.
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By default, PERMISSION_TAKE_CONTROLS is granted automatically to attachments and items you sit on. Is it possible to prevent this? A lot of chairs and sofas, and some attachments, take control of the CONTROL_UP and/or CONTROL_DOWN keys (PgUp/E, PgDown/C) for allowing on-the-fly adjustments, with the undesirable collateral of making the key-combination "Alt+E", "Alt+C" unavailable for camera control. Since more often than not the corresponding scripts are nomod and/or in items I do not own, I am searching for a possibility to block the autmatic granting of this permission.
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Camera tilt resets on movement is really annoying, wish there was an option to keep camera tilt to see top-down while moving instead of holding mouse click. Also gamepad controller settings need complete rework to be more easier to setup a controller, and better controls. Flycam is nice to look around but controller settings are too messy. Wish camera controls and character movements were more "WoW-like", if anyone plays that you know what I mean. (left click: turn camera, right click: turn character) Please bump thread if anyone agrees, this would generally improve user experience with better camera and gamepad controls.
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Has anyone heard any news on when, or even if, LL are going to add functions to control projector lighting ??