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Found 4 results

  1. Nightgirl Destiny

    Help with llTakeControl

    I'm trying to make a wheelchair. It will attach to the wearer, and contains a pose that seats the user correctly. What I would also like to do is have the wheels rotate correctly as it moves. I'm using an animated texture to mimic movement rather than rotating the actual prims. So far, I can get them to rotate forwards and backwards when the user presses his up and down arrow keys, and rotate in opposite directions to turn the chair when the left or right arrow keys are pressed. However, I would also like to programme slightly different behaviour when both the up arrow and one of the left or right arrows are pressed together, and it's this I am struggling with. Here's an extract from the script I've got so far: control(key id, integer level, integer edge) { if (level & CONTROL_FWD) { if (edge & CONTROL_FWD) { llSetLinkTextureAnim(2, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); llSetLinkTextureAnim(3, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(4, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(5, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); } else { llSetLinkTextureAnim(2, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); llSetLinkTextureAnim(3, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(4, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, TWO_PI); llSetLinkTextureAnim(5, ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 1,1,0, TWO_PI, -TWO_PI); } } else { if (edge & CONTROL_FWD) { llSetLinkTextureAnim(LINK_SET, FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0); } } This works correctly. The texture starts to rotate when the Up arrow is pressed, and stops when it's released. How would I modify it (to start with) to do exactly the same when (say) the Up and Left arrows were held down at the same time. Thanks in advance for any help you can offer.
  2. By default, PERMISSION_TAKE_CONTROLS is granted automatically to attachments and items you sit on. Is it possible to prevent this? A lot of chairs and sofas, and some attachments, take control of the CONTROL_UP and/or CONTROL_DOWN keys (PgUp/E, PgDown/C) for allowing on-the-fly adjustments, with the undesirable collateral of making the key-combination "Alt+E", "Alt+C" unavailable for camera control. Since more often than not the corresponding scripts are nomod and/or in items I do not own, I am searching for a possibility to block the autmatic granting of this permission.
  3. Camera tilt resets on movement is really annoying, wish there was an option to keep camera tilt to see top-down while moving instead of holding mouse click. Also gamepad controller settings need complete rework to be more easier to setup a controller, and better controls. Flycam is nice to look around but controller settings are too messy. Wish camera controls and character movements were more "WoW-like", if anyone plays that you know what I mean. (left click: turn camera, right click: turn character) Please bump thread if anyone agrees, this would generally improve user experience with better camera and gamepad controls.
  4. Taff Nouvelle

    projector lighting

    Has anyone heard any news on when, or even if, LL are going to add functions to control projector lighting ??
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