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Found 8 results

  1. Hey people, who bare the knowlege of SL backstage, does anyone know how to find out one´s avatar complexity on Singularity viewer? yes i´m using Singularity viewer cuz my pc is potato old build. Thanks everyone for early answer
  2. Saludos. Hace unas semanas hice un cabello y lo subí a SL, pero a la hora de añadirlo al avi, la complejidad se disparó 9k, es decir, de 35k sin el cabello, pasó a 44. Nunca me había pasado esto antes y si alguien que sabe del tema tuviese la amabilidad de explicarme o acercarme alguna documentación sobre los factores y la configuración adecuada al momento de subir una malla, estaría muy agradecida.
  3. Hii. This question has been probably asked a lot but I wanted to be very specific on the topic. I am looking for stores with the best Milky/Pale/Light Beige skins with very realistic complexities (skin pores, cleavage shadows, moles etc.) So far I have tried: 7 deadly skins - decent, but not as complex as I have in mind. Pumec - very good faces, not enough pores/moles/shadows on the body Mila - Very good body skins, too much blush on the face *Ys&Ys* - comes closest to what I have in mind. What else is out there? ^^ ~p.s. I am wearing Catya/Maitreya.
  4. Like I say on the tin, I'm running scripts on my avatar, but I'm durned if I know how. I'm also a SL-newbie and something of a moron when it comes to technology. But I do understand that the more my avatar wears, the harder it becomes for others to see her properly. (The Free Dove area has "scales" to measure an av's "weight." I've been making liberal use of them.) - Aside from that, I got nothin'. I'd appreciate any help. I have questions: WHAT could these mysterious scripts be? WHERE can I find them? HOW can I turn them off? SHOULD I turn them off? (Do they stay turned off forever?) Thank you very much. - Violet
  5. Hello everyone! I am hair creator and i noticed that my alpha PNG is very very heavy, my mesh has 3000 complexity, when I add alpha png, it goes to "14.000 complexity (sizes 1024x1024), how can i solve it? what type of archives (format) do you guys use for alpha textuers? Thanks ^^ <3
  6. (LOOK THE PIC) Hello guys, i want to ask something really important about display section, i want to know why does it happens... when I tried it on my own hair (linking & unlinking), i can't see a big difference about each other in display section like this hair from truth. I really want to understand about it, what does it means? I tought it was a way to decrease display status, but it doesn't work to me. It's a BIG difference, it doesn't looks normal Thanks for the attention <3 ^^
  7. I wear a mesh head + mesh body 100% of the time now. This question is to all other full mesh avatar users: If you were forced to give up your body or your head, what would you keep? - Me: I would keep the head. I can't give up the small, subtle facial animations.
  8. Hello Everyone. I have a small shelter with triangle/plane physics (no analyze). When I upload it using my own LOD models, rez it, and check the physics under render metadata, the physics model is yellowish in colour. The same model, with the same no analyze plane physics model, uploaded without its lower LODs, using the uploader’s own lower LOD defaults, displays the physics in Blue! I don’t know why. I don’t believe it’s relevant but my LODs models have all the exact same dimensions, and that’s the only possible factor that occurred to me was causing this difference in the display of physics complexity. I've left both models here in this sandbox: secondlife://Aditi/secondlife/Mesh%20Sandbox%203/13/8/23
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