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About Me

Found 12 results

  1. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  2. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  3. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... As well, web development services are offered with JS/PHP/SQL as main languages for web external display and communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld. Cheers, Hao Zaytsev
  4. Looking to pay someone for scripts. Some projects as small as "make this float" or aiding me with HUD production. Send me a note in-world with rates.
  5. OK, so I am trying to create hud that premtively grabs perms then sends out those perms when colliding with something. I created step level testing for each phase, so far it works up until it needs to read the permissions. In the testing it says no perms detected even though perms were given. Excuse my language I just find it funny when the object talks back Hud Script: list buttons = ["-", "Btn1", "Btn2", "Btn3"]; string dialogInfo = "\nPlease make a choice."; key teleportee; key ToucherID; integer dialogChannel; integer listenHandle; default { // reset script when the object is rezzed on_rez(integer start_param) { llResetScript(); } changed(integer change) { // reset script when the owner or the inventory changed if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) llResetScript(); } state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); llRequestPermissions(llGetOwner(), PERMISSION_TELEPORT); llGetOwner() == teleportee; } touch_start(integer num_detected) { ToucherID = llDetectedKey(0); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", ToucherID, ""); llDialog(ToucherID, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); // Here we set a time limit for responses } collision_start(integer num) { llSay(1642,"Pressed"); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(ToucherID, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); // stop timer since the menu was clicked llSetTimerEvent(0); if (message == "Btn1") { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llSay(1640,"Pressed"); } else if (message == "Btn2") { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llSay(1643,"Pressed"); } if (message == "Btn3") { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llSay(1644,"Pressed"); } else { //do anything else } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); llWhisper(0, "Sorry. You snooze; you lose."); } } Listening Script key teleportee; Teleport() { integer perm = llGetPermissions(); { if(PERMISSION_TELEPORT & perm) { llSay(0,"Perms Detected"); llTeleportAgent(llDetectedKey(0), "", <13.0, 38.0, 23.5>, <13.0, 12.0, 23.5>); } else { llSay(0,"No Perms Detected"); } } } default { state_entry() { //listen to this specific channel llListen(1641, "",NULL_KEY, ""); llListen(1640, "",NULL_KEY, ""); llListen(1643, "",NULL_KEY, ""); llListen(1644, "",NULL_KEY, ""); llListen(1642, "",NULL_KEY, ""); //you can say something like this llSay(1641,"Pressed"); } //listen for something to happen listen(integer channel, string name, key id, string message) { if(channel == 1642) { llSay(0, "The Hud Works!"); Teleport(); } else { llSay(0,"You *****ed it"); } } }
  6. Looking for a way for a group to pool L$ together in a way we have a live feed of the total balance, plus records of who put what in. Ideally it would show within SL all information. The funds are to be pooled together in order to facilitate future land rental &/or community purchases. Has anyone seen something like this as a tool? Even an API option would be helpful, as we could reroute it back into SL? Any suggestions would be greatly appreciated.
  7. Hello, I am looking for a long-term employment for a script writer to write code and PHP for a new breeable in SL. Please only apply if you are looking for a long-term commitment please. I have items ready to script and test. If you are interested, please send me a notecard with your information in Second Life to: Markphoto Resident ( Markcus Williams ) Thanks…
  8. Hello everyone, I'm looking for a scripter who can write a small script for me, SO let get right to it: Btw, this of for a hud. The basic idea of the script is, that I need a script that is able to push a button(s) and when you push a button a window will come up and if you push another button an other window will come up. So let me show you an example: for this example we will have 2 buttons and 2 windows(objects/page): for the buttons, one were going to call "Button 1" and the other were going to call "Button 2" for the windows: we will have "window 1" & we will have "Window 2" so on the image you see "Button 1" , "Button 2" & "Window1" now when I click on "Button 2' I want "Window1" to disappear and "Window2" to appear ( so you basically switching ) <check photo> and when you click "Button1" It will make "Windows2" disappear and "Window1" Appear that's basically it, it's like going to a different tab/page. if possible I want to leave some room in the script that I always can add more button's & windows in if necessary . I also want to mention That I want Full perms over the script(s) price is negotiable. Thank you. you can contact me here, or inworld мarcυѕ darrιυѕ (sgtmarkoes)
  9. Looking for a talented scripter who has experience working with LSL and an external database. The database is already created and working, I am looking for someone who can utilize this information in world. This database currently connects to Casperlet and asks the user a series of questions when they rent a shop. Their answers to these questions are stored in the database. Development notes have been written out, if you are interested please email me at amoralie.triellis@gmail.com and I will send you the documents to review, then you can quote out the project! Possibility of ongoing work!
  10. Are you a Second Life hobbyist with a real life technology job that wants to give back in a meaningful way to empower women in the real world through a Seocnd Life venue? Are you fluent in Node, React, or another major commercial web software language, framework, or system? Do you have experience building websites with WordPress? Then you might be a candidate to apply as an instructor at the new Ada Technology and Education Center for women. At this location, we will provide paid courses that our customers have purchased to grow their skills in front and back end website development. Instructors will be paid the same price per class by Ada, regardless of the number of students, and are expected to have a short text outline of each class before teaching it. Each class must contain a complete website project students can creating using free and open source tools on the web. Instructors and all students will have access to our portal for saving class information and distributing other information after class. Payment per class is negotiable. To apply, IM "Lada Charlton" in-world, or visit the Ada Land Offices to drop a notecard with your application and contact information at our "JOBS" board. JOBS Board and notecard drop box: http://maps.secondlife.com/secondlife/Moonstar/217/114/23 Thank you!
  11. im building a new club...looking for someone to help me buil my land
  12. So a little while back, while the forums were offline for the new site update, I had a question I wanted answered: what loops are fastest in mono, and what stipulations should be taken into account when scripting them? As it turns out, this is quite an interesting topic that has a lot of commentators scratching their heads. Well, I'm not here to talk about efficiency, but I am here to definitively conclude which loops appear to be fastest (and when they usually are). Using a simple script that can be found below, I conducted some tests (in mono) to see what loops finish fastest with no arguments inside of them to test the true speed of the loop itself, from a practical approach without considering the theory behind it. My results could be considered a little odd, as the answer of 'fastest' actually appears to vary based on how many iterations you happen to be looping through. The results of my particular test are printed below, as concluded by the script found at the end of the page: 'for' loop time to 100: 0.000000 'for' loop time to 1,000: 0.024513 'for' loop time to 10,000: 0.044505 'for' loop time to 100,000: 0.596119 'for' loop time to 1,000,000: 6.318980 'do-while' loop time to 100: 0.000000 'do-while' loop time to 1,000: 0.030374 'do-while' loop time to 10,000: 0.114235 'do-while' loop time to 100,000: 1.198419 'do-while' loop time to 1,000,000: 12.739420 'while' loop time to 100: 0.000000 'while' loop time to 1,000: 0.014845 'while' loop time to 10,000: 0.116710 'while' loop time to 100,000: 1.200627 'while' loop time to 1,000,000: 12.317580 loop time to 100: All loops evenly matched for practical purposes. loop time to 1,000: 'while' loops beats all; 0.015529 seconds faster than 'do-while', and 0.009268 seconds faster than 'for'. loop time to 10,000: 'for' loop beats all; 0.06973 seconds faster than 'do-while', and 0.072205 seconds faster than 'while'. loop time to 100,000: for loop beats all; 0.6023 seconds faster than 'do-while', and 0.604508 seconds faster than 'while'. loop time to 1,000,000: for loop beats all; 6.42044 seconds faster than 'do-while', and 5.9986 seconds faster than 'while'. In simple conclusion, loops are a funny business and they can vary based on many probably factors. Please use the script to do the experiment yourself, as learning is always a personal endeavour! I hope this was helpful at least to someone, and that it might lead to better scripting habits in the future for all. Have a good one! default { touch_start(integer total_number) { if(llDetectedKey(0) == llGetOwner()) { llOwnerSay("Beginning loop test.\n "); integer i = 0; llResetTime(); for(i; i < 100; i += 1){} llOwnerSay("'for' loop time to 100: "+(string)llGetTime()); i = 0; llResetTime(); for(i; i < 1000; i += 1){} llOwnerSay("'for' loop time to 1,000: "+(string)llGetTime()); i = 0; llResetTime(); for(i; i < 10000; i += 1){} llOwnerSay("'for' loop time to 10,000: "+(string)llGetTime()); i = 0; llResetTime(); for(i; i < 100000; i += 1){} llOwnerSay("'for' loop time to 100,000: "+(string)llGetTime()); i = 0; llResetTime(); for(i; i < 1000000; i += 1){} llOwnerSay("'for' loop time to 1,000,000: "+(string)llGetTime()+"\n "); //----------- llSleep(2.0); //----------- i = 0; llResetTime(); do{i += 1;} while(i < 100); llOwnerSay("'do-while' loop time to 100: "+(string)llGetTime()); i = 0; llResetTime(); do{i += 1;} while(i < 1000); llOwnerSay("'do-while' loop time to 1,000: "+(string)llGetTime()); i = 0; llResetTime(); do{i += 1;} while(i < 10000); llOwnerSay("'do-while' loop time to 10,000: "+(string)llGetTime()); i = 0; llResetTime(); do{i += 1;} while(i < 100000); llOwnerSay("'do-while' loop time to 100,000: "+(string)llGetTime()); i = 0; llResetTime(); do{i += 1;} while(i < 1000000); llOwnerSay("'do-while' loop time to 1,000,000: "+(string)llGetTime() + "\n "); //----------- llSleep(2.0); //----------- i = 0; llResetTime(); while(i < 100){i += 1;} llOwnerSay("'while' loop time to 100: "+(string)llGetTime()); i = 0; llResetTime(); while(i < 1000){i += 1;} llOwnerSay("'while' loop time to 1,000: "+(string)llGetTime()); i = 0; llResetTime(); while(i < 10000){i += 1;} llOwnerSay("'while' loop time to 10,000: "+(string)llGetTime()); i = 0; llResetTime(); while(i < 100000){i += 1;} llOwnerSay("'while' loop time to 100,000: "+(string)llGetTime()); i = 0; llResetTime(); while(i < 1000000){i += 1;} llOwnerSay("'while' loop time to 1,000,000: "+(string)llGetTime()); } } }
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