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  1. Dear all, I've got a question. I closed an update group for my store and I ejected all members, but the group doesn't close after 48 hours. It's not the first time I closed a group, but it's the first time it remains active. I ejected all members 9 days ago, the group is set so nobody can join it and I'm the only member. No clue what I'm doing wrong. Any ideas? Thanks in advance, Riley
  2. Hello! Please help to combine these two scripts. I am trying to make a script for a linked door without a "hinge". I need to add the closing / opening sensor to the FIRST SCRIPT. Thank's for any help! FIRST SCRIPT (please help to add sensor here) // 2017 Maschinenwerk, Corp. // All Rights Reserved. /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 80.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION = <-0.8, 0.05, 0.0>; /* * Define how fast the door opens, in seconds */ float SECONDS_TO_ROTATE = 1.0; /* * Define after how much time the door should close automatically, in seconds; * set to 0.0 to disable autolmatic closing */ float AUTO_CLOSE_TIME = 10.0; /* * Define a sound that plays when the door starts to open; set to NULL_KEY * for no sound. */ key SOUND_ON_OPEN = "e5e01091-9c1f-4f8c-8486-46d560ff664f"; /* * Define a sound that plays when the door has closed; set to NULL_KEY * for no sound. */ key SOUND_ON_CLOSE = "88d13f1f-85a8-49da-99f7-6fa2781b2229"; /* * Define the volume of the opening and closing sounds */ float SOUND_VOLUME = 1.0; /* * NORMALLY, THERE IS NO NEED TO CHANGE ANYTHING BELOW THIS COMMENT. IF YOU DO * YOU RISK BREAKING IT. */ integer gClosed; // Door state: TRUE = closed, FALSE = opened rotation gRotationClosed; // Initial rotation of the door (closed) vector gPositionClosed; // Initial position of the door (closed) vector gRotationPerSecond; // The amount to rotate each second doOpenOrClose() { /* * Only perform the rotation if the door isn't root or unlinked */ integer linkNumber = llGetLinkNumber(); if (linkNumber < 2) return; if (gClosed) { /* * Store the initial rotation and position so we can return to it. * * Rotating back purely by calculations can in the longer term cause the door * to be positioned incorrectly because of precision errors * * We determine this everytime before the door is being opened in case it was * moved, assuming the door was closed whilst being manipulated. */ gPositionClosed = llGetLocalPos(); gRotationClosed = llGetLocalRot(); /* * Play the opening sound and preload the closing sound */ if (SOUND_ON_OPEN) llPlaySound(SOUND_ON_OPEN, SOUND_VOLUME); } vector hingePosition = gPositionClosed + HINGE_POSITION * gRotationClosed; /* * Reset the timer and start moving */ llResetTime(); while (llGetTime() < SECONDS_TO_ROTATE) { float time = llGetTime(); if (! gClosed) /* * Invert the timer for closing direction */ time = SECONDS_TO_ROTATE - time; rotation rotationThisStep = llEuler2Rot(gRotationPerSecond * time) * gRotationClosed; vector positionThisStep = hingePosition - HINGE_POSITION * rotationThisStep; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationThisStep, PRIM_POS_LOCAL, positionThisStep]); } /* * Set the new state */ gClosed = !gClosed; if (gClosed) { /* * Finalize the closing movement */ llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, gRotationClosed, PRIM_POS_LOCAL, gPositionClosed]); /* * Play the closing sound and preload the opening sound */ if (SOUND_ON_CLOSE) llPlaySound(SOUND_ON_CLOSE, SOUND_VOLUME); if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } else { /* * Finalize the opening movement */ rotation rotationOpened = llEuler2Rot(ROTATION * DEG_TO_RAD) * gRotationClosed; vector positionOpened = hingePosition - HINGE_POSITION * rotationOpened; llSetLinkPrimitiveParamsFast(linkNumber, [PRIM_ROT_LOCAL, rotationOpened, PRIM_POS_LOCAL, positionOpened]); /* * Preload the closing sound */ if (SOUND_ON_CLOSE) llPreloadSound(SOUND_ON_CLOSE); /* * Set a timer to automatically close */ llSetTimerEvent(AUTO_CLOSE_TIME); } } default { state_entry() { /* * Assume the door is closed when the script is reset */ gClosed = TRUE; /* * These doesn't change unless the script is changed, calculate them once */ gRotationPerSecond = (ROTATION * DEG_TO_RAD / SECONDS_TO_ROTATE); /* * Preload the opening sound */ if (SOUND_ON_OPEN) llPreloadSound(SOUND_ON_OPEN); } touch_start(integer agentCount) { doOpenOrClose(); } timer() { llSetTimerEvent(0.0); /* * Close the door if it isn't already closed */ if (! gClosed) doOpenOrClose(); } } SECOND SCRIPT (sensor is here) float TIMER_CLOSE = 5.0; integer DIRECTION = -1; // direction door opens in. Either 1 (outwards) or -1 (inwards); integer DOOR_OPEN = 1; integer DOOR_CLOSE = 2; vector originalPos; door(integer what) { rotation rot; rotation delta; vector eul; llSetTimerEvent(0); if (what == DOOR_OPEN) { // llTriggerSound("doorOpen", 1); eul = < 0, 0, 90 * DIRECTION > ; //90 degrees around the z-axis, in Euler form } else if (what == DOOR_CLOSE) { // llTriggerSound("doorClose", 1); eul = < 0, 0, 90 * -DIRECTION > ; //90 degrees around the z-axis, in Euler form } eul *= DEG_TO_RAD; //convert to radians rotation rot = llGetRot(); delta = llEuler2Rot(eul); rot = delta * rot; llSetRot(rot); } default { on_rez(integer start_param) { llResetScript(); } state_entry() { originalPos = llGetPos(); llSensorRepeat("", "", AGENT, 5, PI, 1); } sensor(integer num_detected) { door(DOOR_OPEN); state open_state; } moving_end() { originalPos = llGetPos(); } } state open_state { state_entry() { llSensorRepeat("", "", AGENT, 5, PI, 1); } no_sensor() { door(DOOR_CLOSE); llSetPos(originalPos); state default; } sensor(integer num_detected) {} moving_start() { door(DOOR_CLOSE); state default; } }
  3. Hello, I need your help. I just created an account and deleted the official viewer for Linux. I log in (login) and up there all right, but in the loading screen the dice connect the region and it closes. I leave a fragment of what is read in the console: 2017-12-08T02: 56: 55Z INFORMATION: print: *************** SURNAME OF CALL END OF LL *************** 2017-12-08T02: 56: 55Z INFO: handleViewerCrash: lock marker file created /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02: 56: 55Z INFO: writeDebugInfo: opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: line 138: 1845 Segment violation $ LL_WRAPPER bin / do-not-directly-run-secondlife-bin "$ {ARGS [@]}" *** bad closing ($ LL_RUN_ERR). *** ********************************************** ***** This is a BETA version of the Second Life Linux client. Thanks for trying! Please read README-linux.txt before reporting problems.
  4. Hello, I need your help. I just created an account and deleted the official viewer for Linux. I log in (login) and up there all right, but in the loading screen the dice connect the region and it closes. I leave a fragment of what is read in the console: 2017-12-08T02: 56: 55Z INFORMATION: print: *************** SURNAME OF CALL END OF LL *************** 2017-12-08T02: 56: 55Z INFO: handleViewerCrash: lock marker file created /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02: 56: 55Z INFO: writeDebugInfo: opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: line 138: 1845 Segment violation $ LL_WRAPPER bin / do-not-directly-run-secondlife-bin "$ {ARGS [@]}" *** bad closing ($ LL_RUN_ERR). *** ********************************************** ***** This is a BETA version of the Second Life Linux client. Thanks for trying! Please read README-linux.txt before reporting problems.
  5. Hola, necesito su ayuda. Me acabo de crear una cuenta y descargue el visor oficial para linux. Me loguo (login) y hasta ahi todo bien, pero en la pantalla de carga dice conectando region y se cierra. Dejo un fragmento de lo que se lee en la consola: 2017-12-08T02:56:55Z INFO: print: *************** END OF LL CALL STACKS *************** 2017-12-08T02:56:55Z INFO: handleViewerCrash: Created crash marker file /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02:56:55Z INFO: writeDebugInfo: Opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-409b-a712-485ca525d991//dynamic_debug_info.log ./secondlife: línea 138: 1845 Violación de segmento $LL_WRAPPER bin/do-not-directly-run-secondlife-bin "${ARGS[@]}" *** Bad shutdown ($LL_RUN_ERR). *** ******************************************************* This is a BETA release of the Second Life linux client. Thank you for testing! Please see README-linux.txt before reporting problems.
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