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About Me

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  1. hi, i'm making a texture change HUD. the code i used was: default { state_entry() { llListen (-xxxxx,"","",""); } listen(integer channel, string name, key id, string msg) { llSetTexture(msg,ALL_SIDES); } that worked perfect. you wore or rezzed the object, click on the HUD, enter the UUID and all the parts changed very fast and reliable. trouble was anyone else using the same HUD could change the texture on your object as well. so to make it owner specific i added if (llGetOwnerKey(id) == llGetOwner()) making it: default { state_entry() { llListen (-xxxxxx"","",""); } listen(integer channel, string name, key id, string msg) { if (llGetOwnerKey(id) == llGetOwner()){ llSetTexture(msg,ALL_SIDES); } } } that technically works but it is very glitchy, sometimes the linkset goes randomly transparent, other times just some parts get the texture. reapplying the same texture does nothing, using a different texture makes everything change again but wit the same randomness and unreliable. only after 4 or 5 tries does it finally work right. it's maddening. i'm guessing it is lag and that when the desired texture finally gets into the cache it works. can it be that adding the get owner key and comparing it causes too much lag and it makes the scripts fail randomly? this script goes into an object with about 90 prims. in other words there is 90 iterations of the script firing at once. is that the problem and is there a better way of doing it? i'm new to scripting and have just cobbled together code i've found here and on other sites. thank you for any help.
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