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Found 3 results

  1. Hello friends, I'm new to programming scripts. My project is to create a boat. It has been easier to write the script separately for the lights, the horn, the ignition, movement of the helix, in short, several scripts. The problem is that I want to activate them by command but, in all, I used channel 0, using the function llListen, however, by putting all the scripts in their respective prims inside my boat, it seems that the instructions are mixed making several scripts respond simultaneously, how can I make everyone listen on a different channel? best regards.
  2. Hello I am new to LSL so I'm not sure where I am going wrong. I'm trying to create a colour change hud for an outfit I've recently created. I have written two scripts, one that is in the object I want to change and another which is the button to change the texture. In the hud you can change the colour of 3 separate components of the outfit, top, skirt and boots. Here is an example of the script inside the object: integer ch=46879421563; default { state_entry() { llListen(ch,"",NULL_KEY,""); } listen(integer channel, string name, key id, string msg) { if (llGetOwner() == llGetOwnerKey(id)) { llSetTexture(llGetSubString(msg,0,-1),ALL_SIDES); } } } and the one in the button integer ch=46879421563; default { touch_start(integer total_number) { llSay(ch,"6de65ebe-5fef-7f52-dd05-da49df98833c"); } } Each separate item has their own unique number in the integer "ch" but for some reason, some of the buttons end up changing more than just the object with the same channel. any help would be appreciated
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