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About Me

Found 16 results

  1. I must have fiddled with some settings because now when I click on my avi it moves my camera around. If I click and hold it acts as the 'object view' setting does. I would like my camera to stay where it is when I click my avatar, what setting is this?
  2. anytime i anchor mycamera (ALT+left click) if I try to rotate around what I'm looking at, it just zooms hundreds of meters out instead. I've tried it with the basic viewer, and with firestorm, both have the same results. is there some setting I'm missing?
  3. I figured I'd create a new thread so I wouldn't "necro" an old one. Here goes. I see some gorgeous pictures throughout. (especially in How Does Your Avatar Look Today,) and I saw the part in that forum where lighting was explained. Anyway, I thought I would show you this picture, then tell how I did it. Zero post-editing work, 100% SL viewer and no "photo tools" or any filter-trickery, (not even so much as cropping). This can be done in the Official LL viewer. Here is the finished picture: Here is how I did it: First, I've created a "Photo Lights" attachment I can attach
  4. Long time graphic designer, and photographer in SL here. I'm wondering if those who have the capability to 'roll' the camera in their viewer without a joystick, could shed some light on HOW? I'm aware theres things such as Flycam (which, from what I've found on these forums, and online, is outdated and/or has little in the way of saying how to download it and set it up). And I know that Black Dragon has this built into it's camera controls. But I've also seen that people have mentioned their friends have always been able todo it with their viewers without ever having to set up anything spec
  5. I've always used Singularity but for one reason or another, I've changed to Firestorm. I'd expected ctrl + left click and move to move my camera view with my avi as the main focus. However, it is just unhinging my whole window and moving it around the screen leaving its contents the same. I can't think of a situation where I'd want to do this but either way, what is the mouse and keyboard control for exploring a sim using the camera only. nb. I've found crtl+shift +alt and mouse but this always faces the same direction and doesn't feel intuitive. any thoughts?
  6. Hello! I need to add a dynamic camera to the vehicle script. How to do it? When I just add the parameters I get an error Script trying to set camera parameters but PERMISSION_CONTROL_CAMERA permission not set! Thats the vehicle camera i have: llSetCameraEyeOffset(<-10.0, 1.0, 3.0>); llSetCameraAtOffset(<0, 1.0, 0>); (Do I need to keep it?). I need to make it: llSetCameraParams([CAMERA_ACTIVE, TRUE, CAMERA_BEHINDNESS_ANGLE, 24.00, CAMERA_BEHINDNESS_LAG, 0.10, CAMERA_DISTANCE, 5.00, CAMERA_PITCH, 18.00, CAMERA_POSITION_
  7. xBaeBeex

    camera controls

    some help please, i don't know how but my camera keeps zooming just in above my head..and i try to use my mouse wheel to zoom back a bit (i like to see from behind my avatar when i walk and not like 1st person view) .. and when i stop it zooms on the head again, like its struggling against my attempts to zoom back.. halp pleasee..??
  8. Hello everyone. My name is Silvana. I have catwa head and mesh hair. I love to play in mouselook but there is a problem with some poses and animations. Sometimes I see my mesh hair, eyelashes and teeth while I play in mouselook and that looks so creepy. I'm not able to see and it totally ruins my view. I'm using firestorm viewer. Is there any way to hide head and hair but not whole body? I would like to hide it while I play in mouselook but also wish other people to see it. This is my first time here and I hope that I'll fix my problem with mouselook. Thank you for reading kisses ???
  9. Hello! For many, many years I am to today still enjoying the many interesting things Second Life can bring us. One of which is travelling through the many places that allow you to travel with vehicles. Driving, flying, sailing, swimming, surfing, cycling... you name it, you possibly have done it as well! In the beginning, vehicles were rather limited to capabilities, throughout the years a lot has changed, textured vehicles became sculpted, sculpted vehicles evaluated to mesh-made content. Not only did the way of vehicles and how they were/are made change, as well as what they c
  10. Hi all! Ok so I'm trying to figure this out and have been going in circles for ages now, searching all of the forums and the interwebs to no avail. Basic outline of my script: I scan a region, detect an avatar, grab their UUID and use that to get their details and location. Then I want to use that info to move MY camera to the detected avi so I can see where they are (possibly even track them if they move would be the better outcome of this). But this script I've made so far does all of that, gets the correct vector location (I also use llMapDestination to open the map to show m
  11. Friends, my camera is strange ... could anyone help me with the best settings for a closer view and a little lower than the default? Thanks.
  12. When I ask how to camera roll, I'm asking how to take a side-ways picture/snapshot. How can you Roll/Tumble/Rotate the camera so you can view the world upside-down? I have found little-to-no info on this. And it's surprising how difficult it is to setup. Here's what i've found out with firestorm: --1st-- You must turn off Auto Leveling (which prevents camera roll). That can be found in the phototools. --2nd-- By enabling 3D mouse it is possible to do a camera roll (using a 3d mouse or xbox controller), but you might have issues with the camera moving in other directions too. So c
  13. I am in the process of creating a teleporter for local use on a sim. I have a 10 year old commercial product (the creator left the grid so I can't ask him) which works perfectly but does not have access control. So I decided to make one myself. Anyway, this is how the original product (and my current work) works: Avatar touches a prim (can be linked with other object, like building). Script in prim checks if avatar is authorized and then rezzes a prim to sit on (the beamer). The beamer transports avatar to destination and then self destructs. So far, so good. All this works nicely. I
  14. I have my property lines activated on Firestorm viewer in the preferences [ctrl, alt, shift, P] however they are not showing up? I cannot see them at all. I'm not sure how to fix this or if it will ever be an option to fix on this specific computer.. Also, for some apparent reason my camera view is above my head and far away? Makes it impossible to walk around. I have gone into preferences and edited the view and distance but it is still not right. It does allow me to walk around easier though.. What would be a good solution to these problems?
  15. Camera tilt resets on movement is really annoying, wish there was an option to keep camera tilt to see top-down while moving instead of holding mouse click. Also gamepad controller settings need complete rework to be more easier to setup a controller, and better controls. Flycam is nice to look around but controller settings are too messy. Wish camera controls and character movements were more "WoW-like", if anyone plays that you know what I mean. (left click: turn camera, right click: turn character) Please bump thread if anyone agrees, this would generally improve user experience w
  16. In general, my apathy towards all things here has continued to rise but I have a grease monkey script installed in firefox that shows the Marketplace keywords right there on the listing and it's just sad when you see respected merchants utterly spamming their listings with just about anything. Examples for completely different products from the same merchant:- Top: Keywords: sexy,top,sheer,beach,holidays,twisted,satin,folds,lycra,ruched,fun,metals,shiny,soft,lara.body,bust,gorgeous,breast,attractive,glamour,flirt,fashion,style,beautiful,seductive,pretty,erotic,50 shades, Bra:
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