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Since the meshes appeared in the sl, this has significantly improved the shape of the body. But there are still parts that are very difficult to fine-tune or change. I spent a lot of time studying the forum and similar problems, their solutions. Most of all, my legs bother me. I am a fan of the natural athletic female body shape. I use the original slink physics body, and it's perfect for it except legs. The bones are arranged so, that there are no separate controllers for regulating the length of the thigh and calves of the legs, the length of the legs varies proportionally and not everything is good with the proportions - thigh part too long - almost no calf volume All this makes them quite subtle and not natural. I make a proportionate shape, playing with bodyfat, thickness and etc. on this pic, u can see proportions, everything looks normlal via back and front view, but as we look from a side there is our volume problem Due to the peculiarities of bones and volume by standard shape controllers, this cannot be corrected. There are local solutions like morphs, EREDITA for example, they really helped to fit perfectly many parameters. Can anyone explain how they work? Eredita writes that morphs will push the local part of the body. Cant find any ifo about it, is it rig manual adjustment? I wanna try make something to fix calf volume somehow, any ideas? - could morphs helps to affect volume on that part? - coult it be applied mesh calves/ lower legs part, if i want to create it? what do u think?