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Showing results for tags 'bvh'.
Found 8 results
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MikuMikuDance(MMD)→SecondLife BVH transplant It is a dance video I made. "Happy Halloween" https://www.nicovideo.jp/watch/sm34067546
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- mmd
- mikumikudance
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Hello! I'm looking for a showering free bvh file to upload in the SL. Anyone can tell where to get one? Thanks.
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I'm using Maya to rig and animate some mesh bare cat ears. I rig them and the offset joints are kept when I upload it. But as soon as I play an animation made for it, it reverts the joints to normal orientation. I can't figure what's wrong. I found one, I have to rig with Z being the up axis, but animate with Y being the up axis. But everything I try the animation still crunches them back to normal joint orientation and voids the offset joints. SL treats the animation as a deformation as well and undeform avatar returns them to the offset joints. I've been animating using the same offset joint rigging, but I tried it with the normal joint orientation and still get the same result. I've looked for help in Maya groups in SL, but no one seems to have experience with animating AND offset joints. I've been at this for days and it's driving me crazy.
- 9 replies
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- bvh
- offset joints
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Hello I am working on making avatars and would like to add some animation functionality to them. For example, I'm trying to create a head with a movable jaw, controlled by a slider that goes from closed to fully open. The head is rigged to the bento bones, so what I'm trying to find out is if it is possible to control an animation in-world, frame by frame, or if I would have to cut the animation into individual animations for each frame, toggling between several animations along the slider to open and close the mouth (The latter option seeming quite wasteful). Secondly, I am slightly perplexed by what LSL functions would allow me to create such a slider in the first place, so any advice in a more right direction would be much appreciated. I'm guessing it would be something along the lines of llDetectedTouchUV, but I would rather ask for help before trying to re-invent the wheel!
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Hello! I am looking for someone to convert some mmd files for me! Send me a NC
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Is there any way to use proper animation software to make BVH animations for SL? I'll be blunt about it, Qavimator is way too basic and limited for me; preferably, I'd love to be able to use something more flexible/multi-purpose, such as Maya (or less desirably, 3DS Max) to create and export animations in the BVH format for use in-world with avatars. All the threads I keep finding though either are full of dead links, or deleted posts. I'm currently using a combination of Maya 2016 and 3DS Max 2011 for all of my 3D work, so if there's any way I could use either of these to create my own animations from scratch, please inform me.. I'm absolutely desperate to find out. My apologies in advance if this has been answered before.
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I'm trying to animate in maya and using the exporter (version 5) found here: http://circle.twu.net/progs/ When I preview my animation in secondlife, which axis is rotating seems to be messed up? I've tried changing the rotate order in the exporter since that seems like the right thing to do, but the only thing that happened is that secondlife couldn't read my file. How do I fix this?
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