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Found 3 results

  1. Hi I've noticed that every time I import a .bvh into second life the hands are overwritten with the one of the premade poses I've seen animations with custom hand movements and I'm wondering how to import my animation with my custom hand movement ?
  2. Hallo, habt ihr eine Idee warum ich keine in Blender erstellten Animationen für geriggte Objekte nach SL hochladen kann? Es kommt immer die gleiche Fehlermeldung: falscher root name. Danke für Antworten♥
  3. Hi; I recently was testing to see if our long standing rules for exporting BVH really create valid animation files. However i found some oddities where the various "believes" on the web did not match with my finds. So i have collected a new rule set for BVH animations that seems to apply nowadays as far as i can tell. However i am not sure if this is totally correct or just works sometimes by chance. The new rules are here: Rule 1: First frame of an animation defines the startlocation of the animation Rule 2: First frame of an animation is not played (unless the animation has only one frame) Rule 3: One-frame animations work (despite of rule 2) Rule 4: A bone is only animated if animation values differ at least on 2 frames Some more details are here: https://blog.machinimatrix.org/2018/06/20/rules-for-exporting-bvh-animations/ Can someone acknowledge or dismiss this ruleset? For Avastar users: the most recent daily build avastar-2.4-24 contains the new rule set so you could actually check if it works for your purposes. thanks, cheers, Gaia
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