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One of the things that I have struggled with for a while now is getting the right brightness of my mesh. When I compare my stuff from others it seems like they all got it right while mine are either too dark or too bright. So when I put other creator's stuff together in a scene they all sync in nicely like it was made by one person but when I put mine next to them the color/brightness/contrast is off (too dark or too bright) I want to not have to worry about that and have a more efficient workflow. I hope I'm not in an island on this I guess my question is if there's a certain way to bake the textures to make the colors/brightness uniform with others or have the right brightness for sl?