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Showing results for tags 'bone'.
I have "Iliana" - standart avatar. I wanted to create own animation of dance, using Blender 3D. When I uploaded it, was the first trouble about (Root name must bee "hip"). I renamed root bone to "hip". And I see preview of my animation, when uploaded again. After this, I wanted to send ot for L$10. But there was problem again All names of my bones were "Unknown". Where I can get standart names of bones? Or full scelet? It is desirable for free. I heard about Avastar, but I don't want spend so much money just for fun.
I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
So I am testing a fitted mesh custom avatar, and it was going well when I left the second life skeleton alone, but then I decided "what if I needed to adjust the bone structure slightly, what would that do?" and I could have sworn I heard that it might be possible since people talk about giant and small avatars which I assume are custom avatar bone structures? Basically the avatar looks like below, and a posed version of it in blender: (just to note, when I export it to a .dae I select the option so it works for second life, and I make sure to select both the mesh and the armatu