Search the Community
Showing results for tags 'blender3d'.
-
im using blender 2.7. i rig two year ago and took a brake and now back. An old avatar i had made clothing for and rigged in the past and when i upload it doesn't attach as a rig anymore an just an object. i try bento skeleton. basic skeleton. everything move fine in blender. i try avastar and even old rigging method before avastar days. i even try a basic rig box. when i upload and click weight box on sl to upload. it shows that it weight to the body and moving and bending but when i upload and attach it act like and object and can resize move etc on the avatar. i try beta server. try a diffe
-
Blender 3D rig object to middle finger bone (Maitreya hands)
Morris Venenbaum posted a topic in Mesh
Hello, maybe one of you clever minds can help me with the following problem. I am working on a ring for Maitreya hands. In Blender 3D, I rigged the ring to the mHandMiddle2Right bone in the following way: Position and rescale the ring so it is located at/ around the bone mHandMiddle2Right Apply Rotation & Scale (CTRL+A) to the ring Select the ring and the armature and Set Parent to Armature - Deform With Empty Groups (CTRL+P) Switch the armature to Pose Mode (CTRL + TAB) and select mHandMiddle2Right Switch the ring to Weight Paint Mode (CTR