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  1. I've not been creating much in the past year. RL has just been too busy and I was dealing with a health issue that made it hard to concentrate. I am hoping to get back into it again soon. I typically create mesh furniture and decor using blender - I still need to learn Zbrush. I learned how to mesh by watching a tutorials, and a lot of trial and error. Since it's been a while, I want to get back at it the right way... so I am looking for some tips or tutorials specific to SL for workflow. I think mine was probably a little bit sloppy and definitely has room for improvement. As for texturing... that I'm not as worried about, but would be a topic for another day. If anyone is willing to share, I will be very grateful. Thanks!
  2. Going to start this thread as a place for people to start sharing PBR screen shots of either theirs or others content. Please this isn't intended as a place for technical discussions, politics, etc. Thank you. Also feedback only if people request thanks. I'll go first, some paths I'm working on.
  3. A stipend is offered when needed for expenses. Have a chat with us about the pay structure, it's an interesting approach and my testing shows that it works. I'm one of the teachers. You'll be responsible for postings like this. You may even have some fun laying out the sim and maybe even placing some buildings. There are other tasks that may interest you. Contact me in-world if you're interested, it's pretty light work really, or as complex as you want it to be. I'm BinBash Resident in-world. http://maps.secondlife.com/secondlife/University Park/136/182/42
  4. I spent more time then I'd like to admit scouring the market place and asking around for recommendations when trying to make an avatar that fit the "nardoragon" style which is popular in vrchat, but eventually I just decided that I'd be better off actually learning how to do things myself. I can get a model easy, and it's already rigged though from what I can gather that rigging will not work for second life. Where should I start with trying to learn how to import my own avatar into second life? I'd like for it to be decent quality and I'm prepared to put a substantial amount of work into it if need be. The baseline I'd like to achieve is moving eyes, mouth, tail, and HUDs to adjust those features (ie: being able to raise and lower eye lids and open/close the mouth) but before I commit to anything monetarily I'd like to know it's at least doable. Eventually I'd like to be doing my own texturing and modeling but I need to start somewhere and I feel like rigging and importing a pre existing model is a good place to start. Any pointers would be massively appreciated, be it communities that can help or tips and tricks.
  5. I'm looking for new friends to hang out with, voice call on discord, play other games too maybe? (I absolutely LOVE Stardew Valley atm.) I enjoy photography, RP, I'm also experimenting with Blender right now, eek. I'm 22 F and from the UK. I'm studying IRL so I am available pretty much all the time and spend a lot of my time inworld exploring new sims, meeting people, going to live music events and taking pictures as well as the usual shopping and attempting to TP to full events Please message me inworld if you feel we'd be a good match! My username is Lola Heartsong, so excited to meet some of you.
  6. Hello, I am looking for a professional designer with experience in designing 3D clothing who are able to teach me how to make clothes for my store. I'm a complete beginner and using Blender. I will need you to teach me how to design, UV-mapping, rigging or anything else that is needed. The mesh body we are going to work on is MeshBody Classic (Female). I am looking for a patient, considerate, nice and pleasant teacher. We can make a call on Discord while studying. Regarding the payment, we can discuss everything in a private chat. If you think you can take the position and teach me 3D design, please contact me: bateliii Resident. Thank you!
  7. Hi, just wondering if anyone knew how to make an object match the UV's object?? I can't seem to find a tutorial on this at all? I don't think I explained it well so here's an image of what I'm talking about: I'm trying to make a mesh foot match the UV so it can be BOM, but I'm having a hell of a time trying to get it to line up at all. Anyone have any tips on how to do this more efficiantly? I feel like I'm doing something wrong here.
  8. I'm fairly new to creating meshes in blender. What I'm trying to do is make some sparkle particles for the ground part of my mesh, but I wanna make sure I'm doing it right. The first pic is what I have so far.. here's what I did to get there: Added my plane and added an emission material to it and also set my viewer to bloom. (will this still bake into the texture to show that diffused glow effedt? if not what do i do?) Then I selected the plane and the floor and used "scatter objects" to make multiple of them scattered throughout. What I'm trying to go for is something like the 2nd pic. I haven't baked textures yet and want to make sure they'll be baked properly to achieve the light glow i'm going for.. Is my material correct? Or do i need to change it and then apply the glow using SL's glow option? Or do i need to make this an actual light in sl?
  9. Does anyone know what body mesh I would need to import into Blender to start making my own clothes, Any advice would be helpful. If you also have any websites or videos that will further explain, I would appreciate that.
  10. Hi hi ! So i'm trying to rigged something to go on maitreya body shape (and other when I do understand how). I already know how to rig but my problem is that I can't seem to properly place the object. I got suggested in the past to place a prim where I want on the body then use those cord in blender. Tough when I they both dont match. to take note : The item is the plug worn on the breast there. This object is the same that is in blender but unrig so that I can get the coord. The item was worn on lef pec and chest but both didn't work.
  11. One or two anims using Blender or whatever , for a movie project. Contact me in-world or here
  12. i have a problem,when i try to upload my animations(In .anim format from onigiri) i always get an error that says something about "Bad .anim file" and "upload_from requires a buffer of at least 6 bytes" is there any way to fix this?!
  13. Hi, I want to hire a proficient blender user to create a logo sign for me. It will be a gift for my sisters new club. An image of the logo is attached. Please contact me in world as Moni Kiyori. Thank you!
  14. Hey all, in real life, I work in architecture as well as being an architecture student at university. I love Second Life and would love to start creating and designing houses for SL. I have done lots of research, watched videos, downloaded Blender, and had a play but I am unsure where to start as they are either outdated or not quite what i am looking for. My main questions are: How can I ensure the building is functional in SL for example doors etc? How can I ensure people will be able to change the textures in the game? I have seen on this section of the forum that people mention physics, please could someone elaborate on this and how it works etc? Do I need to know any scripts and how would I apply these etc or anything else to help do this? Any other advice is more than welcome!!! I can use Revit etc, so I have exported a house from there to FBX and imported it into Blender but it comes as a block, I have tried what tutorials have suggested and it doesn't seem to work Please Help ❤️
  15. A few things... I have a Legacy body (Perky) and LeLutka head, Should be up to date cause i just got them. The neck line doesn't match so i need advice, Head is BOM but body isnt because i don't have a skin with it so i'd like help with that too. And also where there's good body freckles to match the face (Small freckles, The ones i got on SLM were much bigger, like moles)
  16. Hi All. I've never worked with deformers before. I did purchase Bento Buddy 2023. I watched a tutorial that looked really easy here... https://www.google.com/search?q=deformer+with+bento+buddy&rlz=1C1UEAD_enUS1007US1007&oq=deformer+with+bento+buddy&aqs=chrome..69i57j0i546.4264j1j7&sourceid=chrome&ie=UTF-8&bshm=bshqp/1#fpstate=ive&vld=cid:e3c204c8,vid:VwZfIAycZBU I followed every step, with exception of instead of moving the breast bones, i moved the hip bones. I'm trying to make a deformer that makes you're avatar s-u-p-e-r skinny (like cartoon skinny) when worn. The only volume bones I see to edit on the skeleton are the hips so I tried to move them closer to eachother. I'm not even sure if I moved the bones correctly. I exported it as a deformer in Bento Buddy. I'm using Firestorm just to follow the tutorial. However, when I try to upload the mesh model, the physics tab gives me this error: "One or more dimensions is less than 0.5m, only hull-based (analyzed) physics shapes will work correctly." And...consequently, the uploaded model does not work. Any idea what may be causing this, and how to get around it? Or if I'm even doing this right? Any help is appreciated.
  17. I have tried Blender tutorials on Youtube. I mislike them greatly. I think I am a person who learn better from books. When I watch tutorials and have to switch back and forth from the video and Blender... I get so frustrated. I have tried lots of tutorials. Many for dummies. The donut. I have very, very little progress, and I have problems with attending SL classes. So classes is not an option. for now. I need a book about Blender. Can you recommend me the book that is relevant for Second Life creating? It is many who advertise about makings scenes and very detailed things. So many books describe how to learn to make "Architechtural enviroments" and "3D charachters". I think this isn't what I am looking for. I want to make static objects, unwrap and texture them properly.
  18. Hello there, I was starting to play around with terrains and ran straight into issues, wondering if they are known issues and if there are solutions ... Since I wanted to setup the whole sim- scene in Blender (latest version) I thought it was a good idea to download the terrain to work on it. I got the primstar-plugin for blender which allows .raw import and importing the .raw works fine, but exporting leads to a complete flat terrain (on the sim, as well when reimported in blender), so something goes wrong here. The primstar latest version is rather old so I tried again using an older version of Blender (2.59) and here the export works.... well ... sortof. When looking closer at the imported terrain on the sim and comparing it to the reference in blender, it appears rather rough, even the parts that are absolutely smooth in blender. But thats not the only issue: the general accuracy appears to be lacking. Some points differ a whole meter of height from the reference in blender. Since I wanted to align offsim-sculpties perfectly to the terrain this is a big problem for me ... I wonder if these accuracy issues are bugs or if the fileformat used for export limits it? if the latter is the case then I can sortof bin the whole project ... Maybe someone could shed some light on this? Or maybe someone knows other tools for working with terrain .raws? Many thanks!
  19. DulceDiva

    Baking normals

    Hello. I seem to be struggling when it comes to baking normals from a high poly mesh to a low poly mesh. The reason: no matter what I do, or what tutorials I follow, I cannot get a good,high quality result (my finished result looks messy). I tried baking normals in both Blender & Substance Painter. So my question is...if I bake my high poly mesh separately and then use it's normal maps on my low poly mesh, will that work on the same principle?
  20. This thread will outline my journey as I dust off some old skills and make myself a mesh avatar and upload into Second Life.
  21. My attempt to pose the avatar in this file: https://www.mediafire.com/file/tfawh0cl2nue27s/Neutral_Stand_Starting_File_Frozen.blend/file is thwarted by most of the bones being unmovable, and unrotatable due something I did, and I do not know what. An example is AnkleLeft, and AnkleRight. Maybe because they are driven by ikHeelLeft, and ikHeelRight. But I cannot rotate thes on any axis. When I raise ikHeelLeft, and ikHeelRight on the z axis, the knees bend the wrong way. I cannot move ikElbowTargetLeft, nor ikElbowTargetRight. Right after I created this file with a shape file import into Blender, and using an Avastar avatar. I was able to do all of the above. What has gone wrong with this file? Creation: Blender 3.3.1 Avastar: 3.1.0
  22. So. I'm gonna dust off my blender skills and make myself a new body. Requirements: - Beautiful golden fur - Functional wings I'll keep y'all updated on progress on this post.
  23. Hi so I am facing this problem where I import my dress but it looks weird in game around the chest area. but the rest looks fine. I am assuming it is because the vertices are not connected or something but I'm not sure of a way to fix this. this is what it looks like in blender and then when I put it in SL it looks like this, if anyone can help that would be great!
  24. Howdy folks! I've been searching this forum (and others) for, simply put, a tutorial or description of the workflow for someone beginning in Marvelous, best export settings used, tools programs used, etc. I realize - or the sense I get, anyway - that MD gets a bad rap for lazy creators dumping rigged DAEs straight from it into SL, and it's the retopologizing/optimization process I'm struggling with the most. I have experience in rigging simple shapes, photoshop-and-local-textures based texturing and know enough to be dangerous, but I cop to having a lack of foundation (along with a measurable artistic disability that's alleviated by using tools like MD rather than being able to sculpt a hoodie from scratch.) I'm not even looking to start a big successful fashion label, but I would like to dress my Jake + 3rd party devkit combo, and I'd like to learn as many best practices as I'm able. Even after my best attempts at re-meshing and optimization I see this: (I realize textures do most of the magic in this process, and the shirt has none - it's the rough edges around the arms and the breaks in the seams down the edge I don't see in 'professional' work.) But I digress into details. My eternal gratitude in advance for being pointed in the right direction. And maybe a free pair of trackies if I do get good ;E
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