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Showing results for tags 'blender 2.93.2'.
Hello, I'm very new to rigging meshes and my understanding of the COLLADA format is limited. I do not have Avastar and use Blender exclusively. I have modeled a robe for the Solarian Avatar (later tried to rig it to the default male body from the wiki only to be met with the same issues) I have been tweaking around with the uploading options for hours and I still cannot get my mesh to upload properly. ) : All help is greatly appreciated! The joints seem fine in the mesh preview when uploading, the mesh faces the same direction as the armature in the preview when skin weights are des
Hi everyone I have this error on the log of Second life Mesh import from my project in blender 2.93.2: LOD3 Skinning disabled due to too many joints: 133, maximum: 110 LOD3 Skinning disabled due to too many joints: 133, maximum: 110 LOD3 Skinning disabled due to too many joints: 133, maximum: 110 in 2.79 blender there used to be a feature on export to remove bones not wanting to be exported by the model . Nothing I have tried so far gets passed this and I am hopeful somebody more advanced has the answers of how to work around this please the mesh boning is based on bento a