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Found 2 results

  1. Does anyone have a tutorial on texturing objects in blender 2.8 and getting the textures to appear in SL viewer? Blender 2.8 got rid of Blender Render which most older tutorials referenced, and the Collada export options also appear a little different. I only have one UV map for the whole mesh and one material for the whole mesh. Reimporting the .dae into blender shows that textures normally. But uploading to SLViewer return these messages: 2020-03-24T14:13:15Z WARNING #Mesh# newview/llmeshrepository.cpp(752) log_upload_error : Error in stage: upload, Reason: (Http_200) 2020-03-24T14:13:15Z WARNING #Mesh# newview/llmeshrepository.cpp(763) log_upload_error : error: {'TextureIndex':i0,'error':'TEXTURE_EMPTY','identifier':'Upload_InvalidAsset','message':'The texture is empty.'} 2020-03-24T14:13:15Z WARNING #Mesh# newview/llmeshrepository.cpp(764) log_upload_error : mesh upload failed, stage 'upload', error 'TEXTURE_EMPTY', message 'The texture is empty.', id 'Upload_InvalidAsset' 2020-03-24T14:13:15Z WARNING # newview/lltoastalertpanel.cpp(176) LLToastAlertPanel::LLToastAlertPanel : Alert: unified_mesh failed to upload: The texture is empty.\n\nSee SecondLife.log for details
  2. So I managed to fight with the new Hasbro like interface of Blender and re-learned all the shortcuts and was making some headway in it... But when I went to bake out some normals and AO and Diffuse, the resultant bakes were horrible. Am i the only one with this? I'll return back to 2.79 for functional purposes, but now the UI looks old to me, lol.. Can't win. Got my copy of Substance Painter 2019 at the ready now.. perhaps I'll join the masses and start using proprietary software like everyone else...
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