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Showing results for tags 'blender 2.79'.
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I'm the creator of the MMnM Bento Naga tail. I am finally trying to fix my screwy slithering animation, but I do not know what is causing the problem. My animation looks great in blender, but when imported to SL, it messes up. I don't know how to make a spoiler. These are my animation export settings This is the proper animation This is what it looks like in SL I assume it has something to do with the modified hierarchy. at the back end of the rig, the tail base bone "Tail1" is connected to "Himdlimb4Right". THis has usually not been a problem, and I have been ab
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Hi, folks, just a quick question! I made this pant leg in Blender https://gyazo.com/6663b00ba08da77a0ed060187fd7bfdf I'm wondering if it is possible to create a single mesh object with two different faces so that it can be textured differently on either side?
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i've been working with 3d figures and rigging and animation for... decades, here. but i can NOT get blender's IK to work for me in a way i understand. i come from poser, where using ik is dead easy TL;DR------------------------------------------------------------------ you load your figure, you turn off ik, you pose the arms, you pose the legs. you turn on ik, THE POSE STAYS THE SAME. you move the hands/feet to move the limbs (i do understand this is actually blender's 'targetless ik'), or you move the body and the limbs stay in place. you turn off ik,
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- blender 2.79
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So I've been trying to figure out why blender 2.79 has its issues for me to upload any rigged mesh into second life. I confirm rotation/size/location and double check all proper export selections are made, however after bringing the .dae file into second life and adding "skin weights" to be show in the window, there's an automatic deformation to it. I do know that I'm using the fitted mesh skeleton, and that once i transfer weights and adjust it properly, they all move correctly, however, It always has the same issue, despite configuring and setting things properly. I've gone through several d
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I have had no problems at all updating Blender the last few times but I spent the whole morning getting 2.78c BACK. So just a warning. My issues (whatever they may be as my computer HAS been running flawlessly (knocking on plastic) ) may not be yours (Win10Pro). A few of the add-ons that I either wanted to try or used all the time didn't work. So I went back to 2.78 (or tried). A restore point didn't work at all and so I lost my install from April. After doing a lot of deleting of 2.79 files to get a clean uninstall (the regular uninstall didn't work well enough to install the earlier ve