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Showing results for tags 'blender '.
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How do people bake realistic glass textures for glass objects such as wine glasses and bottles? I tried creating a blue tinted glass vase using the Glass and Transparency shaders in Blender, and exported the baked texture. This is the result in Blender. The left one is set to 1% transparency, and the right to no transparency. As you can see on the left, the transparency makes the vase look as it has been cut in half, showing you the inside of the vase but not also the outside of where the camera is pointing. Here's an example of the result I'm trying to go for. Any tips?
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Hey, I'm making some parrot feet that are rigged to the kemono but the problem I'm facing is that with the rigging, it's not matching up with the legs completely. They match up within blender and the weights are the same from the kemono to the new feet but the kemono mesh seems to be different in world. Any idea how to fix this? Thanks
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Accidental duplicate thread please delete.
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Well of COURSE I figured it out AFTER I got all this typed. It IS that mesh wall prim addition which while I have been using that same "mesh prim" for a year or more with no issues IS an issue with this. So I am going to make a new mesh wall the same as the one there, upload anew and hopefully that will fix it. OR I may have to use an actual prim LOL. I'll write back here when I figure that out. I was retesting a house just now -- one that had passed all tests a month ago including my tall friend getting in and out of doors and up the stairs. Now the stairs still work fine for me, but HE cannot go up them any longer. I even went so far as to drag a copy over and make the house MUCH bigger (too big really) in an attempt to see if he could get up the stairs. Even with WAY more headroom than show in the photo he can't get up the stairs. I am 2 meters even. He is 2.32. (Keep reading :D) Confused. LOL. Especially when he could get up the stairs a few weeks ago. He has not changed his height; seldom on anyway :D. AND IT GETS MORE CONFUSING. After doing some tests I found that if I take a copy and then rez, the how while it SAYS it is "prim" is acting like convex hull. The minute I select it and got to "edit linked parts" (NOT EDITING AT ALL > just setting to that) the build is fine. It turns out that while "I" could walk up the stairs, I couldn't walk down the stairs. Until I did the edit linked part thing. BUT that same building "fixed" could not be dragged over with shift copy OR copied to inventory and then rez. It once again reverts. This is the same very pretty house that had the can't rez on the floor because of the added after the fact mesh walls (and that never has made sense). I am going to keep trying to figure this out but if anyone has had this issue and found a solution, please chime in. Thanks.