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  1. Hi everyone hope you are all well, I am getting this error Warning error: bind shape is not x forward orientation and the following lines in the log: LOD3 Model Circle.001 loaded non-identity bind shape rot. mat is { -0.00184739, 0.98352, -0.023854, 0; -0.718584, -0.00283397, 0.0144517, 0; 0.0043182, 0.011366, 1.75656, 0; -0.236098, 0.565306, 0.92719, 1 } bind_rot { 0.00772389, -0.00937261, -0.70818, 0.705928 } non-identity bind shape rot. mat is { -0.00184741, 0.983531, -0.0238543, 0; -0.718584, -0.00283398, 0.0144517, 0; 0.00431819, 0.011366, 1.75656, 0; -0.234056, -0.52004, 0.953525, 1 } bind_rot { 0.00772388, -0.00937261, -0.70818, 0.705928 } non-identity bind shape rot. mat is { -0.00391972, 2.0868, -0.0506127, 0; -3.03033, -0.0119511, 0.0609442, 0; 0.00557627, 0.0146774, 2.26833, 0; -0.858715, 0.0207075, 1.03553, 1 } bind_rot { 0.00772389, -0.00937261, -0.70818, 0.705928 } Now I was experiencing problems with bento Angel armature as when auto weighted my mesh it put all the bones in all of the links and did not split them with regard to the parts they connected to this said I managed to select vector and use the vector tab in lower right hand area to select and delete bones with '-' button. This got me into mesh upload working with the above error and the armature makes the mesh look like a scumbled up paper or plastic bag: I did the obvious and placed the mesh in x orientation but this didn't solve it at all. I am still learning how to do this so please hep as its hard to learn thank you for looking have a great day D
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