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About Me

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Found 3 results

  1. WE ARE HIRING! ɮɨռǟʀʏ ȶʀǟռƈɛ ƈʟʊɮ - ɮքʍ ɨֆ ʏօʊʀ օӼʏɢɛռ!! We would love to hear from you with your application. APPLICATION AVAILABLE POSITION Hosts (Hosts our events and parties) 100% Tips ================================================================================================================== ABOUT US Binary Trance Club is a brand new, 3-dimensional rave experience in sound, sight, & feeling. We are seeking high quality international trance djs and talented hosts! ================================================================================================================= Our Working Environment Our club has a team of very open mind people who loves working and chatting with each other both in-world and off-world. We have our own discord server that creates the connection and support for each other. Being polite and respect to each other at our work place is a requirement. ================================================================================================================= LINKS LOCATION LIVE օռʟʏ ȶɦɛ ɮɛֆȶ ɨռ ֆɛƈօռɖ ʟɨʄɛ ȶʀǟռƈɛ ʍʊֆɨƈ!!
  2. i know just enough to really screw myself up... i read this: and this: and this: https://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=bitwise and i understand how to do things like: if(change & CHANGED_INVENTORY) and i understand binary counting, etc etc. i don't understand binary notation or hexadecimal? thing? :/ so what i've done is this: integer ERROR = FALSE; string s = "RA:Liberty:Standing"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 1; } s = "RA:Standing"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 2; } s = "RA:Liberty:Walking"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 4; } s = "RA:Walking"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 8; } s = "RA:Liberty:Running"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 16; } s = "RA:Running"; if(llGetInventoryType(s) != INVENTORY_NOTECARD) { llOwnerSay(s+" notecard not found!"); ERROR += 32; } if(DEBUG) llOwnerSay(CodeName+"Error code="+(string)ERROR); if(ERROR & 3) SON = FALSE; //--if both stands were nf, no standing if(ERROR & 12) WON = FALSE; //--if both walks were nf, no walking if(ERROR & 48) RON = FALSE; //--if both runs were nf, no running if(!SON && !WON && !RON) //--if they're all off then we have a problem { llOwnerSay(CodeName+"ERROR: no Random Animation notecards found. Not running."); state error; } if(ERROR)//--one or more are missing, but it's not a disaster { llOwnerSay(CodeName+"Warning: not all Random Animation notecards found. If you don't have animations for a particular set, you don't need to worry."); llOwnerSay(CodeName+"Continuing."); } i THINK... if the first two notecards are not found, the +1 and the +2 are binary 11. and i THINK "ERROR & 3" is saying 'the error contains both the 1 and 2 bitflags on.' etc. however, i'm loading only one of each pair of notecards (the non-Liberty ones), and ERROR checks out as 21... yet i still get the 'no notecards found' error. oh. did i make a stupid error about all the ! flags &&'d together??? omg. at any rate... what is the proper format for loading bits? instead of using the decimal numbers? and what is the proper syntax for checking the bits. from what i've read, i'm doing THAT right, at least. i THINK. thanks, guys! um... didn't i hit submit? anyway, i fixed it. so (ERROR & 1 & 2) is different from (ERROR & 3) ... right? not sure why, though. and i still need to know how to use the other notation, so i don't have to remember 1 2 4 8 16, etc. and then add them :X
  3. I'm thinking of identifying myself as other than my biological sex, male. This is my reasoning: I play as male and female characters in virtual worlds (such as Second Life) and MMOs. Also, sometimes people online find it hard to identify what "traditional" gender I am when I post a message.
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