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Showing results for tags 'baking'.
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So I managed to fight with the new Hasbro like interface of Blender and re-learned all the shortcuts and was making some headway in it... But when I went to bake out some normals and AO and Diffuse, the resultant bakes were horrible. Am i the only one with this? I'll return back to 2.79 for functional purposes, but now the UI looks old to me, lol.. Can't win. Got my copy of Substance Painter 2019 at the ready now.. perhaps I'll join the masses and start using proprietary software like everyone else...
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Hello! when baking textures in a blender, *blocky* jaggedness appears, how to remove it? texture resolution 2048x2048. I use blender render, selected to active normals/ao baking method, and these are my settings: I even tried 4096x4096 and changed the interpolation option on the Image node from "Linear" to "Smart" but it didnt helped.
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A month or so ago there were some comments about what padding should be set out. The super smart folks that make mesh for a living were sure that it should be a high number so that one doesn't have that nasty black line in the mesh when you zoom out. I have been using "1" for a long while with no issues at all BUT I can still see lines in my very old mesh. So as I started to bake just now I was wondering IF it may simply be a difference between the Cycles engine and the Render engine. Some of the folks advocating the large numbers in padding I know use Blender Render and not cycles. It SEEMS like I stopped seeing those lines (and turned down the padding) about the time I moved to Cycles. So any input on that thought?
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This isn't a new issue for me and I have been "fixing" in my graphics program. But even if I bake at 800 resolution (I usually use 400 or 500) I have the same choppy diagonals both on outer and inner edges. Not everything can be 90 degree angles. So have I missed something along the way? A setting that will fix this issue? Inquiring minds want to know -- or "I" do at least. Thanks.