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How do people bake realistic glass textures for glass objects such as wine glasses and bottles? I tried creating a blue tinted glass vase using the Glass and Transparency shaders in Blender, and exported the baked texture. This is the result in Blender. The left one is set to 1% transparency, and the right to no transparency. As you can see on the left, the transparency makes the vase look as it has been cut in half, showing you the inside of the vase but not also the outside of where the camera is pointing. Here's an example of the result I'm trying to go for. Any tips?