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Found 3 results

  1. I have attached a photo of a random resident, some people (Not all) started looking like this about a week or two ago and i don't know why. I've been one SL for about a year and never seen this (I am using Firestorm Viewer) I asked a friend and he said he sees it too, advised me to turn up all the sliders in my graphics setting but it didn't fix anything and made SL laggy so i changed it back. Please let me know if there's anything else i can do, thanks
  2. When I zoom out from my mesh, the seams show. I noticed that when I save my texture as png, the seam is dark. When I save as non-png, the seam is light. How do I get rid of this? It only happens on my baked textures, not on textures straight from substance painter. I add padding and a background to my baked textures though so it should not be an issue.
  3. This comes from chasing down a problem with the Firestorm viewer when built self-compiled. Self-compiled, Firestorm uses OpenJPEG to decode JPEG 2000 images. Built officially, it uses a proprietary decoder from Kakadu, which used to be faster. The self-compiled version was crashing on some rare texture images. Here's one of them. Eye texture. 128x128. Converted to classic JPEG for display here using an online file converter, with difficulty. This image in its original form crashes most graphics programs. Most images have 1 channel (monochrome), 2 (monochrome + alpha), 3 (RGB), or 4 (RGBA). This has 5. Firestorm can't handle that. The original file, on SL's servers, is here: http://bake-texture.glb.agni.lindenlab.com/texture/68737668-f9fc-4d10-8c41-7b7f1db046c0/eyes/c5b219fb-9185-6f0d-27b0-72b7f8d914a0 You can download it from there and try to open it. It has no suffix, but it is a .jp2 file. This crashes self-compiled Firestorm 5.1.5 and earlier versions. I put in a fix which logs this as an error and continues, and now we can look at the bug. So that's where I got this texture file. But how did it get onto the SL servers? Is it supposed to be that way? Is it an upload error, or what? What creates those baked texture eyes? I haven't yet found the avatar which triggers this. It seems to be random, about once a day. I just visited some busy places with many avatars as a test, but I haven't found the specific eye which triggers this bug yet.
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