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Showing results for tags 'backface culling'.
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My idea is to create a hallway or corridor/small room and use the backface culling of a mesh object... --say a cube that is turned inside out so that only the inside surfaces are visible. Example: This is a full cube, but the outer surfaces of the cube are not rendered, allowing the viewer to see whats inside. Another good example would be the Sims series where the walls are culled (or at least translucent) when they would otherwise block the avatar from the cameras point of view. My question: is this possible in SL? I'm learning blender and would like to know how to essentially turn my cube inside out to try this (on blender). I have searched and I cannot find anything that really explains this... it seems it would be something so simple but I'm not able to find anything. The goal here is to create a tight hallway that constrains movement of the avatar without obstructing their view. Thanks
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