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About Me

Found 318 results

  1. I have been searching for years in vain to find a good full avatar of a feral wolverine, the animal not the X-Man character. I would love it if it was a mod for the Timber Wilds bear or fox avatars or the KZK Direwolf avatar. If anyone can makes this avatar a reality or knows of someone to who can please reply here or email me I would be very grateful to discuss terms over the avatar. Daxxel
  2. Jeremy Linden

    Project Muscadine

    Where to test How to test Known bugs and limitations How to report issues Project Muscadine is a set of new features and bug fixes related to animesh customization. Currently the project has implemented LSL scripting commands that allow customization of animesh objects, similar to the kinds of customizations you can do with your avatar using sliders. In its current state the project will be of interest primarily to content creators who want to experiment with upcoming features for animesh. Behavior will likely change as we add more features and fix bugs. The behavior of any current features may change in future builds. Where to test To take advantage of the new commands, you will need to be in a region that supports them, and will need to be using a supported viewer. Currently some regions of the Aditi test grid have the necessary support, including Animesh1, Animesh2, Animesh3, and Animesh Adult. These regions also have a gift box where you can get test objects that demonstrate various animesh capabilities. Objects rezzed in these areas will be returned after 1 day. The latest muscadine viewer can be found on the alternate viewers page. How to test If you want to see animesh visual params in action, visit one of the animesh test regions listed above, and click on the gift box in the center of the region. This will give you various items, including one with a name starting “Aditya Visual Params Demo”. Rez one of these and right click->touch it. You will see a dialog with various options. “Tall”, “Short” and “Medium” can be used to set the dimensions of the test object. The test object is using new LSL commands to modify its visual param (slider) values. The new scripting commands are llGetAnimatedObjectVisualParams() and llSetAnimatedObjectVisualParams(). These commands can be run in any script contained in an animesh object. llSetAnimatedObjectVisualParams() takes a list of alternating params and values, and has no return value. Parameters are specified by integer id. There are corresponding LSL constants for the parameters that are known to be useful. For any slider listed in the Bento skeleton guide, there is a corresponding constant VP_<name>. For example, slider Hand Size (id 675) corresponds to the LSL constant VP_HAND_SIZE, and slider Height (id 33) corresponds to the constant VP_HEIGHT. Values are floats in the range [0..1]. So you could set the height and hand size of an animesh object to their maximum values using: llSetAnimatedObjectVisualParams([VP_HEIGHT, 1.0, VP_HAND_SIZE, 1.0]); or llSetAnimatedObjectVisualParams([33, 1.0, 675, 1.0]); llGetAnimatedObjectVisualParams() works similarly for querying visual params. It takes a list of visual param IDs (specified as numbers or VP_ constants), and returns a list of values. If you query a visual param that is valid but has never been set, you will get the value -1. For example, after running one of the above commands for llSetAnimatedObjectVisualParams(), you could say: list values = llGetAnimatedObjectVisualParams([VP_HEIGHT, VP_HAND_SIZE, VP_BIG_EARS]); integer i = 0; integer end = llGetListLength(values); llOwnerSay("Got " + (string)end + " values"); for (; i<end; ++i) { llOwnerSay(llList2String(values,i)); } This would fetch and display the values [1.0, 1.0, -1.0]. Speed limit: currently you can only change params for an animesh object every few seconds. If you exceed this rate, you will get an LSL error. This limit is intended to prevent very expensive uses of the feature, such as for real time animation. The exact limit may change in the future. Known bugs and limitations There is currently no constant defined for VP_HOVER. You can use the numeric value 11001. Note that this sets the Hover parameter normally associated with the avatar shape, which is not the same thing as the Hover Height avatar property. Hover Height is not currently supported for animesh objects. Editing the vertical position of an animesh object does not persist correctly. The object tends to return to ground level over a few seconds. This will be fixed in a future build. How to report issues Note that because this is a project viewer, it may not be as stable as a normal release viewer. It is based on the EEP (environment enhancements project) viewer codebase, so it may have any graphics issues that are present in the EEP viewer. Please report any issues you find by filing a JIRA with [Muscadine] in the title.
  3. Amanda Keen So my Original acquired a Stalker whom no Avatar or Linden could defeat. So I made an alt Some say ....”an alt with a stripper name: Amanda Keen” Luckily my partner also made an alt. She’s kinda hawt... I take some pics for Flickr..... I do some club work..... and I’m on these forums a bit too.... ..and so it continues...... Next?
  4. Hello! I am trying to rig a non T-pose character. Its in an "I"-pose actually, arms are down, legs together. So I rig it, everything is fine, but how do I get it back to T-pose before I upload it? Alt+R dont work. And another thing. It seems bones are somehow locked, they dont move 360 degrees, its fine but still curious how to disable it. Any help please?
  5. Hi all! First of all I apologize if this is not the place where i should ask this question. My query is the following one and it is directed mainly to the girls or to those people who know about the subject. I am interested in acquiring intimate (feminine) parts within SL although I am quite confused about the brands, the qualities of each one and its operation. I'm looking for something quite realistic because my avatar is like that.I am wearing a Maitreya body I was state visiting certain stores like Xcite! And Vaw but I'm still pretty confused. Especially because I just went to the Xcite store, i has heard good reviews to other people , and now I'm not sure if it will get an update of the private parts for women soon. My query is the following, according to your experience. Which brands lead the market and offer a better quality and realism? Thank you
  6. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?
  7. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  8. Hello, I'be been looking for a script that would be able to change the color of the avatar idly. like slowly fading throughout the rainbow or a bunch of colors listed inside the script to appear across the body. Been having no luck trying to get it to work myself. I'm not to familiar with coding myself, more so I'm looking for someone to make it for me. I'll pay someone to make the script for me if they'd prefer that instead. If more detail is need, feel free to ask https://gyazo.com/a6a6346f79fba90bbe62a88cd77197ae _ basic visual of what i mean
  9. Hello! I'm trying to figure out the hierarchy of bones names in the SL. Here is the hierarchy of the bones of my model: and SL default model: As you can see on one "branch" I have 4 "branches" (or parent and children - I'm not sure), and on the other there are five. There is no such thing on default SL model. I start with mPelvis as root, but I don’t know what to do next. please, help! What names should I give to my bones so that the download is successful?
  10. I'm just curious - what have you come across inworld that you have found interesting, funny even? Anything really, including avatars. Mine so far: 1. I often see this fox av who would probably qualify as a griefer and is often at this public sandbox dressed as a bride with a complexity level over 400k. This fox bride hangs around asking everyone for their hand in marriage, and sometimes asks them to buy her a new L$1500 wedding dress. Creepy. 2. I see this dog av who busks at shopping events a lot - kinda small and kinda cute, and... 3. One time I walked over a rug that greeted me with "hey beautiful" and it turned out to be an actual avatar who planted himself on the floor of a store, greeting ladies as they pass by. Also creepy. How about you?
  11. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  12. Hello! I'm trying to rig a bento hand for avatar, but every time unsuccessfully. Can someone give a link to a good non - Avastar tutorial or explain in your own words what I'm doing wrong? here is the process i use: -- downloaded bento workbench from this site. -- opened in a blender. -- I create an object (hand). -- I place the object and the skeleton on one layer. -- I select object, then a skeleton. -- I hit control + P. -- I choose the Armature deform -- With automatic weights. -- I check if it works in a Pose Mode. -- I export in a collada format with object and skeleton both selected. -- These are the settings I set when exporting. -- When uploading a model, this is the screen (weights and joints are not displayed). that's all. I do not use Avastar, because I am not familiar with it. can this be done without it? what am I doing wrong? With a regular skeleton rig, everything works out perfectly, the process is the same. How is bento different from normal besides more bones? And do i need to delete unused bones? Please, help!
  13. Hello! I'm trying to create a character animation in a blender. but the rotation of the bones occurs along the wrong axes when uploaded. everything works fine in a blender. What can this be caused by?
  14. Hola, tengo hace mucho una duda y no e podido encontrar nada al respecto 😭, quiero crear mis propios shapes y luego ver si venderlos a un no lo sé, pero el cuentos es que soy nueva en SL y no sé mucho sobre esto. Tengo entendido que los debo crear con el visor de SL? pero como lo creo ? Tengo firestorm, espero me puedan ayudar 🙏🏽
  15. hello I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  16. For example, my avatar is my GF.
  17. Hello! In the Open Sim in one of the landing points (Lani Mall) there is a kind of path that pushes the avatar forward. You don't even have to move or go, it delivers you to the mall. a kind of "horizontal escalator". How is this done? using a script? and how to repeat this effect?
  18. Hello! I want to create a teleport effect script. you know such an attached particle emitter is triggered when you teleport the avatar to a new place. I do not know from what event to start it. is it also possible to make it not work when simcrossing?
  19. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  20. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  21. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  22. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  23. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  24. Hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
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