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Showing results for tags 'avatar animations'.
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i have a set of riding animations... and i'm sure you don't want to hear my whole sob story about THOSE. the pertinent point is, i need to make a hip/COG animation that has the hip in position (up in the air), and nothing else, while turning left and right. and, because reasons, it needs to be priority 3 or less. simple, right? i made an animation that has the COG location, loops that, no ease, yadda yadda. YET, unless i make that animation PRIORITY FOUR, the avatar sinks to standing on the ground while turning. i can't explain this, because the animation info shows two animations involved in turning: turnright/turnleft at priority 1 and walk adjust at proirity 2. (and a bunch of priority 0-2 system background animations.) according to the wiki: https://wiki.secondlife.com/wiki/Internal_Animations the only animations with priority 3 are the (female)walk. i'm not initiating any walk, i'm just turning in place. i don't see any notes on the turning animations that there is a secret(?) different priority for the hips in those animations. maybe there is??? (does everybody already know this but me?????)
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- animation override
- animation priority
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This is likely a newbie type question but me and my girlfriend are having issues getting animations to align using certain huds,, We are both pretty new and i dont know a lot of the technical stuff or terminology but we are trying to use things like walk and hugging huds and huds attached to objects and usually we are not in line or matched correctly. Any help or suggestion would be greatly appreciated ,