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Showing results for tags 'automatic'.
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I'm creating a Gateway, portal, so that when a user enters it, they are automatically teleported to another location. Is there a script that would work well for this, so that the user does not have to click the portal. If not, is there a script available so that when the users touches the portal, a part of it changes, example the color or a door opens, then they can enter. I know this may be a complex script.... or... it might be easy. Thanks everyone.
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Hello! I want to create a Automatic UUID slideshow script (the UUID is read from the script itself). I have this music player script, which reads music files from UUID list. Does it suit to my project? And what needs to be changed? integer sounds; integer count; list songs=[ // UUID LIST: "9755f397-79b1-02b0-45ac-afcfbf136de9", "9040f0d9-681e-fe53-a270-e90e0c7b9526", "c178eb02-5835-2ad3-ad92-2bcab0c25e14", "a78fd32e-0179-437b-9a39-6b24916aa433" ]; default { touch_start(integer num) { llResetTime(); } touch_end(integer num) {
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Hello! Please help to combine these two scripts. I am trying to make a script for a linked door without a "hinge". I need to add the closing / opening sensor to the FIRST SCRIPT. Thank's for any help! FIRST SCRIPT (please help to add sensor here) // 2017 Maschinenwerk, Corp. // All Rights Reserved. /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 80.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION
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Hello! I am wanting to make a portrait that changes from one texture to another when a very CERTAIN avatar is near by. Is this possible? If so, how !? Thank you!
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float sun_height;vector sun_position; default{ state_entry() { llSetTimerEvent(150); } timer() { sun_position = llGetSunDirection(); sun_height = sun_position.z; if(sun_height < 0.0) { llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); } else { llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); } }} float glow;float time; //------