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Showing results for tags 'armature'.
Found 5 results
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Hihi Everyone, My Blender (2.8) seems to be incapable of exporting rigged mesh/animations properly. Animation: I can import a base skeleton to Blender, model around it, animate it, and everything is fine. When I upload the .bvh to SL it either animates backwards, upside down, or completely deforms my avatar. Mesh: Everything works perfectly in Blender. The mesh moves with the bones and I can animate it without problems. When I upload the mesh it looks okay in the uploader. When I attach it to my avatar, it is deformed horribly - sometimes inside out. If I have it set to include joint positions it deforms my avatar. If I check an animation from 2.79 in BVH Hacker, it looks fine. If I open the same file in 2.8 and export it, BVH Hacker just shows a blob of red that has some motion around the edges. I've tried every different XYZ setting to try and fix it but nothing has worked. Is there a new plugin I am missing? Or maybe I have overlooked a setting somewhere?
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Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
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Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas gracias por su atencion
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I'm new to avastar and I'm learning as I go but right now I'm having a hard time modeling seams on my clothes. Is there a way to freeze the position of my mesh without unbinding it from the armature? I would appreciate all the help.
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Greetings everyone, and thank you for the time. I have been working to prepare a new avatar of mine, my latest and I have rigged up and made a lot of avatars before so while I am not a professional user of Blender, i am familiar with it and in making mesh avatars for Second Life. This time, i have decided to prepare something non-human where the shape I have i made it hunched a bit, however with bi-pedal legs and a hunched stature it makes aligning and working out the template armature really advanced for me. Too advanced so far, I have tried a lot of things but in vain. After sweating with this for a while, now I would like to turn to anyone experienced in rigging avatars where I have not managed to succeed and request support if anyone wishes to rig up my non-human model for me and turn it into an avatar. I would also like to be sent the file and work as an educational means so that I can study and learn how all of this works out with non-human models. It would mean so much if I could have support with this. I would offer lindens for the trouble if this is preferred, though it should be discussed first. Feel free to drop me a message under the username Krokheimer in Second Life, too. Hope to hear from you soon, Krokheimer