Jump to content

Search the Community

Showing results for tags 'armature'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • People Forum
    • Your Avatar
    • Make Friends
    • Lifestyles and Relationships
    • Role Play
    • General Discussion Forum
    • Forums Feedback
    • Missed Connections
    • Second Life Education and Nonprofits
  • Places and Events Forum
    • Favorite Destinations
    • Upcoming Events and Activities
    • Games in Second Life
  • Official Contests, Events & Challenges
    • Challenges
    • Contests
  • Creation Forum
    • Fashion
    • Art, Music and Photography
    • Animation Forum
    • Bakes on Mesh
    • Environmental Enhancement Project
    • Machinima Forum
    • Building and Texturing Forum
    • Mesh
    • LSL Scripting
    • LSL Library
    • Experience Tools Forum
  • Technology Forum
    • Second Life Server
    • Second Life Viewer
    • Second Life Web
    • General Second Life Tech Discussion
    • Mobile
  • Commerce Forum
    • Merchants
    • Inworld Employment
    • Wanted
  • Land Forum
    • General Discussion
    • Mainland
    • Linden Homes
    • Regions for Sale: Full Private Island
    • Region for Rent: Full Private Island
    • Regions for Sale: Homesteads
    • Region Rentals: Homestead
    • Parcels for Sale: Mainland
    • Parcels for Rent: Mainland
    • Wanted: Full Private Island
    • Wanted: Homesteads
    • Wanted: Mainland
  • International Forum
    • Deutsches Forum
    • Foro en español
    • Forum in italiano
    • Forum français
    • 日本語フォーラム
    • 한국어 포럼
    • Fórum em português
    • Forum polskie
    • المنتدى العربي
    • Türkçe Forum
    • Форум по-русски
  • Adult Content Forum
    • Highlight Upcoming Events
    • General Discussion
    • General Announcements
  • Answers
    • Abuse and Griefing
    • Account
    • Avatar
    • Creation
    • Inventory
    • Getting Started
    • Controls
    • Land
    • Linden Dollars (L$)
    • Shopping
    • Technical
    • Viewers
    • Everything Else
    • International Answers


  • Commerce
  • Featured News
  • Inworld
  • Tools and Technology
  • Tips and Tricks
  • Land
  • Community News


  • English
  • Deutsch
  • Français
  • Español
  • Português
  • 日本語
  • Italiano
  • Pусский
  • Türkçe

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Member Title

Found 6 results

  1. Hi everyone hope you are all well, I am getting this error Warning error: bind shape is not x forward orientation and the following lines in the log: LOD3 Model Circle.001 loaded non-identity bind shape rot. mat is { -0.00184739, 0.98352, -0.023854, 0; -0.718584, -0.00283397, 0.0144517, 0; 0.0043182, 0.011366, 1.75656, 0; -0.236098, 0.565306, 0.92719, 1 } bind_rot { 0.00772389, -0.00937261, -0.70818, 0.705928 } non-identity bind shape rot. mat is { -0.00184741, 0.983531, -0.0238543, 0; -0.718584, -0.00283398, 0.0144517, 0; 0.00431819, 0.011366, 1.75656, 0; -0.234056, -0.52004, 0.953525, 1 } bind_rot { 0.00772388, -0.00937261, -0.70818, 0.705928 } non-identity bind shape rot. mat is { -0.00391972, 2.0868, -0.0506127, 0; -3.03033, -0.0119511, 0.0609442, 0; 0.00557627, 0.0146774, 2.26833, 0; -0.858715, 0.0207075, 1.03553, 1 } bind_rot { 0.00772389, -0.00937261, -0.70818, 0.705928 } Now I was experiencing problems with bento Angel armature as when auto weighted my mesh it put all the bones in all of the links and did not split them with regard to the parts they connected to this said I managed to select vector and use the vector tab in lower right hand area to select and delete bones with '-' button. This got me into mesh upload working with the above error and the armature makes the mesh look like a scumbled up paper or plastic bag: I did the obvious and placed the mesh in x orientation but this didn't solve it at all. I am still learning how to do this so please hep as its hard to learn thank you for looking have a great day D
  2. Valeforania

    Blender Issue

    Hihi Everyone, My Blender (2.8) seems to be incapable of exporting rigged mesh/animations properly. Animation: I can import a base skeleton to Blender, model around it, animate it, and everything is fine. When I upload the .bvh to SL it either animates backwards, upside down, or completely deforms my avatar. Mesh: Everything works perfectly in Blender. The mesh moves with the bones and I can animate it without problems. When I upload the mesh it looks okay in the uploader. When I attach it to my avatar, it is deformed horribly - sometimes inside out. If I have it set to include joint positions it deforms my avatar. If I check an animation from 2.79 in BVH Hacker, it looks fine. If I open the same file in 2.8 and export it, BVH Hacker just shows a blob of red that has some motion around the edges. I've tried every different XYZ setting to try and fix it but nothing has worked. Is there a new plugin I am missing? Or maybe I have overlooked a setting somewhere?
  3. Hellow everyone!, I am starting in the bender design and I am currently finishing a rigged model for the NAM Chibi body. To my perception the weight of the skin is acceptable, the base body was provided by the creator and the gray model created by me. i was exported the gray model as collada.dae, and when trying to upload it as a model to SL. I can not include the weight of the skin I have no idea how to solve this error, could someone help me? thank you very much for your attention.!
  4. Hola a todos!. Me estoy iniciando en el diseño en bender y actualmente termine un modelo riggeado para el cuerpo NAM Chibi. A mi percepción el peso de la piel esta perfecto, el cuerpo base fue proporcionado por el creador y el modelo gris creado por mi. Eh Exportado el modelo gris como collada.dae, y al momento de intentar subirlo como modelo a SL. no puedo incluir el peso de la piel No tengo idea como resolver este error, No tengo idea si tiene que ver con las dimenciones del modelo en Blender o en la forma en que debo exportarlo, alguien podria ayudarme? muchas gracias por su atencion
  5. I'm new to avastar and I'm learning as I go but right now I'm having a hard time modeling seams on my clothes. Is there a way to freeze the position of my mesh without unbinding it from the armature? I would appreciate all the help.
  6. Greetings everyone, and thank you for the time. I have been working to prepare a new avatar of mine, my latest and I have rigged up and made a lot of avatars before so while I am not a professional user of Blender, i am familiar with it and in making mesh avatars for Second Life. This time, i have decided to prepare something non-human where the shape I have i made it hunched a bit, however with bi-pedal legs and a hunched stature it makes aligning and working out the template armature really advanced for me. Too advanced so far, I have tried a lot of things but in vain. After sweating with this for a while, now I would like to turn to anyone experienced in rigging avatars where I have not managed to succeed and request support if anyone wishes to rig up my non-human model for me and turn it into an avatar. I would also like to be sent the file and work as an educational means so that I can study and learn how all of this works out with non-human models. It would mean so much if I could have support with this. I would offer lindens for the trouble if this is preferred, though it should be discussed first. Feel free to drop me a message under the username Krokheimer in Second Life, too. Hope to hear from you soon, Krokheimer
  • Create New...